Oddly sized collision spheres

Oddly sized collision spheres

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Oddly sized collision spheres

Post by smoth »

Image

argh clicked submit instead of preview..

Anyway, this stuff is bizzare as you can see above MANY of the collision spheres are incorrect. This is really weird so I tried checking the footprint.. that didn't change it. Then I tried changing the movement class. that had NO effect.

For some reason, the spheres are off on many of the models... here is another example.
Image

So I looked at the first pic and noticed that one of the zakuIIs has it's gun pointed forward... seeing as this may effect the sphere I rotated the goufhs' left arm straight up... and low the sphere is a little bigger and in a different spot:
Image

So umm what am I missing here?
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

I think you've gotta open them up in UpSpring, then tell it to guess the model's center position, size, and then make an educated guess on its height (tho height I think is just for placement of health bar)

Also remember that the spheres you see... um... something... I think maybe they're just used for pathfinding? Er... or is that in a future version I heard... meh. Anyway, it's pretty rough right now, I'd just concentrate on more important things for now as I'm doing with GEM (balance, stability, scripting, getting everything ingame and working, etc) and wait until Zaphod finishes the custom weapon impact boxes. Those are the do-all-end-all fix. Pathfinding will still use these spheres, but that's no problem.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I hope so but we still don't have an ai that can read fbi files. :(

you think they'll make it so?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I think you've gotta open them up in UpSpring, then tell it to guess the model's center position, size, and then make an educated guess on its height (tho height I think is just for placement of health bar)
Just a note, the 3DO format doesn't include a radius/height value, so the radius/height you can edit in upspring is only saved when you use s3o. For 3DO, spring calculates the radius/height by itself.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

is there a way to tell it to use the s30 for spring and the 3do for ota?
do they have a feature like that?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I don't quite understand you... what's it? and who are "they"?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

They are the Gundams!!!!!!!! It's coming I tell you it's coming!!!!!!

I think they meant upspring
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

they, the sys the people who made spring, did THEY make a method to handle that?

IT being spring..

I do not use upspring... texture mapped models show up black in that program when I use it.
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