spring uses no video memory?

spring uses no video memory?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

spring uses no video memory?

Post by dcore221 »

using atitraytools you can have overlays for monitoring resource usage in games, when i apply a video memory usage overlay spring registers as using no video ram,
this is the second graphics card i have noticed this with, the first was a hd 3650 (agp version) i thought maybe because it was the agp version and had some kind of bug with the rialto chip to convert what is essentially a pci-e graphics card but now im using a pci-e graphics card and spring still registers as using no video memory
is spring designed this way or is it because im using a ati graphics card?
surely the game would run better if it made use of video memory


Image
FVMEM = Free Video Memery
as you can see i still have 250mb free


before any of you say atitraytools is bugged or something here is memory usage in cod4:
Image
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: spring uses no video memory?

Post by jK »

dcore221 wrote: surely the game would run better if it made use of video memory
What? Where did you get that from?

And stop playing BA-DSD, the world is bigger ...
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: spring uses no video memory?

Post by Forboding Angel »

Image
Last edited by Forboding Angel on 23 Apr 2011, 21:23, edited 1 time in total.
User avatar
SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: spring uses no video memory?

Post by SpliFF »

ah, nevermind
Last edited by SpliFF on 23 Apr 2011, 11:01, edited 1 time in total.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: spring uses no video memory?

Post by Forboding Angel »

Image
Last edited by Forboding Angel on 23 Apr 2011, 21:23, edited 1 time in total.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: spring uses no video memory?

Post by MidKnight »

You guys are being extremely abrasive.
There are ways to point out others' mistakes that don't involve repeatedly calling them an idiot.
chromkorken
Posts: 5
Joined: 22 Apr 2011, 07:09

Re: spring uses no video memory?

Post by chromkorken »

(correct me if I'm wrong)
OpenGL is a API for writing 2,3D applications and it's on top of the hardware/driver. The usage of the video memory / frame buffer is on the driver/hardware side. So dcore221 it's more like your video driver isn't using all your video ram or there is not enough stuff to put in the memory (isn't that great free video memory?).
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: spring uses no video memory?

Post by Cheesecan »

chromkorken wrote:(correct me if I'm wrong)
OpenGL is a API for writing 2,3D applications and it's on top of the hardware/driver. The usage of the video memory / frame buffer is on the driver/hardware side. So dcore221 it's more like your video driver isn't using all your video ram or there is not enough stuff to put in the memory (isn't that great free video memory?).
That's not entirely true, when writing OpenGL code you can choose between using system memory and graphics card memory for storing video data. In fact one of the most significant speedups you can make to an OpenGL application is utilizing VBOs. There is no question whether or not ATI and Nvidia both support those OpenGL extensions.

Now obviously CoD4 with high resolution textures and high-poly models will use more video memory than Spring-BA with its 1990's textures and models from craptown. The height map texture is often what takes the most space in memory because it's stored in a primitive way that devs have failed to optimize.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: spring uses no video memory?

Post by FLOZi »

MidKnight wrote:You guys are being extremely abrasive.
There are ways to point out others' mistakes that don't involve repeatedly calling them an idiot
+9001
Cheesecan wrote:
chromkorken wrote:(correct me if I'm wrong)
OpenGL is a API for writing 2,3D applications and it's on top of the hardware/driver. The usage of the video memory / frame buffer is on the driver/hardware side. So dcore221 it's more like your video driver isn't using all your video ram or there is not enough stuff to put in the memory (isn't that great free video memory?).
That's not entirely true, when writing OpenGL code you can choose between using system memory and graphics card memory for storing video data. In fact one of the most significant speedups you can make to an OpenGL application is utilizing VBOs. There is no question whether or not ATI and Nvidia both support those OpenGL extensions.

Now obviously CoD4 with high resolution textures and high-poly models will use more video memory than Spring-BA with its 1990's textures and models from craptown. The height map texture is often what takes the most space in memory because it's stored in a primitive way that devs have failed to optimize.
Feel free to make a git fork. :P
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: spring uses no video memory?

Post by Cheesecan »

I know but I'm busy on other projects. :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: spring uses no video memory?

Post by Neddie »

What would optimization entail? Although you lack the time to implement it yourself, I assume you have some understanding of the problem and solution.
Post Reply

Return to “Help & Bugs”