no texture after compile

no texture after compile

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djmad
Posts: 13
Joined: 25 May 2009, 16:09

no texture after compile

Post by djmad »

hi

im trying to compile a map

everything is running smoothly, but the texture is missing inside spring after everything is done

the minimap does have the texture,

also the smt+smf files have the propper size and should contain the textures

while compiling the map, temporary tga files, show the right images too.

http://img858.imageshack.us/i/grml.png/

help plz
Last edited by djmad on 14 Mar 2011, 17:48, edited 2 times in total.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: no texture after compile

Post by SirArtturi »

seems like a classic newbie mistake.
Don't rename your smf or smt files after the compilation.
djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: no texture after compile

Post by djmad »

thx, i will try this in a few hours :-)
djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: no texture after compile

Post by djmad »

no changes without rename
same picture again

257 pix highmap
2048 pix texture
513 pix metalmap

something wrong in the sourcefiles maybe

--> http://rapidshare.com/files/452529908/thepit.rar <--

please check, i cannot find any error

btw im using the mapconv Gui and mapconv 2.4
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: no texture after compile

Post by Beherith »

Please post the output of mapconv.exe, the log may hold clues.
Thanks!
djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: no texture after compile

Post by djmad »

^^ there is my problem,
mapconv in combination with mapconv-gui has no error-log

i need a pause after the convert is done to do this.
from mapconv or mapconv-gui

trying to compile per commandline tool today in the evening
maybe the error is gone with it
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: no texture after compile

Post by knorke »

to keep the mapconv console window from automatically closing, make a .bat file with
pause
at end. then you can read log.
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