Middle mouse button: framerate trouble

Middle mouse button: framerate trouble

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ludo
Posts: 3
Joined: 10 Mar 2011, 14:08

Middle mouse button: framerate trouble

Post by ludo »

Hi everyone,

I've been (occasionally) playing TA Spring for some years now, mostly BA. And a few weeks ago I tried Spring 1944, and I loved it immediately.
One thing though: whenever I click the middle mouse button (so not for zooming but for the panning), my computer starts having a hard time, framerate drops to 3-4 fps.
I don't have a particularly low-end computer: before clicking the mmb the game is all smooth, even with 6 AI's sending all their iron to battle. So my mmb really is "bewitched" :p
Is there any way of solving this, or even disabling the mmb pan function so I can't accidentally click it during a good game? I searched all available forums and tried to turn mmb off in Config Panel, no work.
(Using lobby ver 0.124 and Spring 0.82.7)

Thanks in advance,
Ludo
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Middle mouse button: framerate trouble

Post by Forboding Angel »

Perhaps grab the complete control camera widget (If you grab it from evo, if pretty closely mimics the default f2 behavior)?

https://code.google.com/p/evolutionrts/ ... ra_ccc.lua << Link to it in evo (on the right, you can click view raw file then just copy and paste that into a text file called camera_ccc.lua, then dump the .lua file into your local luaui/widgets folder)
Attachments
camera_ccc.lua
Or I could just make it easy and attach it to my post...
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ludo
Posts: 3
Joined: 10 Mar 2011, 14:08

Re: Middle mouse button: framerate trouble

Post by ludo »

Did the trick. Had to get used to the new ctrl and alt commands, but it works flawless right now, thanks alot!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Middle mouse button: framerate trouble

Post by Forboding Angel »

No worries :-)

Like I said, that one mimics the default f2 camera as much as possible (because I fucking hate the sensitivity based camera movement), so if you ever replace that widget with the default one from the widget database, you'll be in for a bit of a shock (default is quite different) :-)
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