Niobium wrote:The Fatboy doesn't have sufficient shot velocity to attain its listed range. Instead it's range varies quite a bit based on the maps gravity.
Moon maps: 800 range
Tabula: 764 range
DSD: 700 range
Altored: 646 range
Problem is present with: Fatboy, Fido, Pillager, Luger, Crusader, Warlord, and Tremor
Maybe we will see some actual unit design and fixes in v7.21, but given it took 4 months to fix the game ruining start position bug, I don't have much hope for range fixes (amongst others).
How'd you get those numbers? I didn't know the game was smart enough to calculate new ranges, and units with bad values on high grav would just bug out like fido does (and alot more units when shooting uphill in high enough gravity).
I'd say mygravity tags for all weapons wouldn't be out of place either, for impulse too, I don't think any mappers really depend on the custom values to make their map play right...