Tactical Nuke (Core) needs a buff... - Page 4

Tactical Nuke (Core) needs a buff...

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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Tactical Nuke (Core) needs a buff...

Post by Sucky_Lord »

I'd say reduce the build and load time is all it needs. This keeps the 'risk and fun' factor in, where you have to send out some cons suicidally to get the thing built, but it also makes it useful.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Tactical Nuke (Core) needs a buff...

Post by ginekolog »

Sucky_Lord wrote:I'd say reduce the build and load time is all it needs. This keeps the 'risk and fun' factor in, where you have to send out some cons suicidally to get the thing built, but it also makes it useful.
I fully agree wtih this.
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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Re: Tactical Nuke (Core) needs a buff...

Post by Aether_0001 »

Same.
Aero
Posts: 18
Joined: 31 Dec 2010, 21:27

Re: Tactical Nuke (Core) needs a buff...

Post by Aero »

Also agreed, the only downside to it is its inefficient DPS/minute. Same cost, reduced buildtime. Also maybe set firing rate to that of a juno?
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Tactical Nuke (Core) needs a buff...

Post by Johannes »

Don't see why it should be more cost effective, it can already 1 shot many units more expensive than the missile. Banishers, tremors, merls, etc. And has more than 2 or 3 times the range of those... And when those are sniped from an army that relies on that artillery it becomes damn impotent.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Tactical Nuke (Core) needs a buff...

Post by Pxtl »

If you let your banisher get hit by a slow-moving projectile like a tacnuke, you have no right to complain.

Honestly, it's an uncounterable weapon. I'm not going to cry about the fact that it's stuck in a very small niche because of its weak power. I'm more just annoyed that the stun-missile seems to be a single-purpose anti-anti-nuke weapon. I've never seen it used for anything else.
==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: Tactical Nuke (Core) needs a buff...

Post by ==Troy== »

I use EMPMs to slow down eco farms on dsd... Works quite well, especially if you get 3-4 of them, can keep 6-7 advfuses stalled for a long amounts of time.

EMP deflectors -> kill with berthas
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Tactical Nuke (Core) needs a buff...

Post by Pxtl »

==Troy== wrote:I use EMPMs to slow down eco farms on dsd... Works quite well, especially if you get 3-4 of them, can keep 6-7 advfuses stalled for a long amounts of time.

EMP deflectors -> kill with berthas
... duly noted.

I'll have to try that one.
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