TA.ndroid - Page 2

TA.ndroid

Discuss development of lobby clients, server, autohosts and auto-download software.

Moderators: Moderators, Lobby Developers

BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: TA.ndroid

Post by BaNa »

it would be epic if we could get that (minimap without joining battle), the only thing i fear is that it would make cheating even easier than it is now.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: TA.ndroid

Post by aegis »

yeahhhhhhhh you could just follow along on your phone
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: TA.ndroid

Post by hoijui »

for the host to send a mini-map, it had to run the full simulation as well, which means for autohosts for example, to move from spring-dedicated to spring-headless, which means like 1000 times the CPU load. an alternative would be, to have a spectator client that does this, only for games that someone is interested in.
FLM_Faboz
Posts: 1
Joined: 25 Jan 2011, 10:38

Re: TA.ndroid

Post by FLM_Faboz »

Hi,

I started to do something about mini maps and replay. I saw once a dotwar replay on youtube and I thought it could be fun to have it on a mobile device.

I use a widget which should be run by a spec, this is recording the game in a structure that I am not yet satisfied but it's ok. I just wanted people to be able to go forward and backward while watching the game.

So this is pretty draft but you can find a demo here: http://flemteam.free.fr/total/ and get all the widget and sources at http://flemteam.free.fr/total/dotwarweb.zip

framerate is low but should be ok for mobile device, and work with HTML 5
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nrv
Posts: 24
Joined: 05 Aug 2010, 10:06

Re: TA.ndroid

Post by nrv »

Great stuff ! ;-)
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marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: TA.ndroid

Post by marciolino »

Awesome! :twisted:
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