Spherical Maps and the like
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Spherical Maps and the like
What ever happened to all the chatter about shpere maps and donits and any other shape. Did I miss the "Spring can't do it" post or something? Cause I want to see this happen.
Shpere maps would be pretty tricky and hard to implement. It would be cool, but I think it's too much work and it would produce a lot of bug.
So perhaps in one year ?
And I don't think it's a better idea than the current way.
So perhaps in one year ?
Arg. This would involvte to rewrite pretty much all the code.Hell, why don't we port BSP-map support to Spring?
And I don't think it's a better idea than the current way.
I've already had some dialog with the creator of that system and it seems there are some things that require cutbacks to increase performance.
Texturing is done procedurally, as are details, and the engine currently requires a high-end system.
There are numerous other factors involved. But imagine getting everything working and actually building an army on a PLANET!
THAT is the next level.
</soapbox>
Texturing is done procedurally, as are details, and the engine currently requires a high-end system.
There are numerous other factors involved. But imagine getting everything working and actually building an army on a PLANET!
THAT is the next level.
</soapbox>
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Ok, so spherical maps are impossible. How about infinate scrolly maps ala Civilisation. Scroll off the left of the map and onto the right...
Have you ever try civilisation?Das Bruce wrote:There was a huge debate about the different types of maps we could do, infinately scrolling ones were decided against because you could just take a weasel and send it off for enternity so if com death is off you'd never loose, and it could get annoying.
You don't seem to know what you're talking about.
It could just look a bit weird on very small map when zommed out.
It's not so easy to explain. Perhaps this little drawing could help :

the map is still a square, but units can go from the left to the right like it were a cylindre
And you can do the same for the y axes to "simulate" a round map.
But, as we always display the map with a "top down" view, if the map is really small, this could lead to show 2 times the same part of the map.

the map is still a square, but units can go from the left to the right like it were a cylindre
And you can do the same for the y axes to "simulate" a round map.
But, as we always display the map with a "top down" view, if the map is really small, this could lead to show 2 times the same part of the map.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Problem with that is that If your base is at the top and theirs the bottom you can just send your units up the map so that they appear at the bottom, and thus into the rear of his base.Torrasque wrote:It's not so easy to explain. Perhaps this little drawing could help :
the map is still a square, but units can go from the left to the right like it were a cylindre
And you can do the same for the y axes to "simulate" a round map.
But, as we always display the map with a "top down" view, if the map is really small, this could lead to show 2 times the same part of the map.