Johannes wrote:It's funny how aether and suck start off with these ridiculous wrong infos, like tac nuke is stopped by anti, costs 3k m... But when proven wrong on facts their arguments still stay 100% same :D
Not relevant.  Tacnuke is still a ton worse than EMP missiles - Anything that you can do on throne with a tactical nuke, you can do 100 times better by shooting an emp nuke at their antis and nuking the fuck out of them.
My impression of tacnuke after toying with it for a while is you just have to walk an advcon with a jammer and 5 freaker up to the base of a steep DSD-like hill under enemy base and fire 1 shot and self d it.
Even so, it's not quite worth 750 m + 550 m = 1.3k m for half-killing an HLT, t1 kbot lab, or moho metal maker.  MAYBE it's worth it on a nano field but it depends how big the field is and how smartly-planned enemy base is. 
Compare this to a liche which costs 2.1k metal and can kill a fusion, ANY lab, an anti, annihilator, pretty much any t2 building with 1 shot.
Don't say tactical nuke is not counterable, while liche is.  So easy to see when scouting, so easy to see where it came from, 3200 hp (that's 3 pyros).  Also, when it dies it explodes as a nuclear explosion, which means pretty much everything around it dies - so build it near your frontline, you better not let it die.  SO your option is to build it way out front, which means it's gonna die easily, and likely before you get your first shot out, or behind your frontline, where it's not going to hit anything.