BA model replacements - Page 21

BA model replacements

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SeanHeron
Engines Of War Developer
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Joined: 09 Jun 2005, 23:39

Re: BA model replacements

Post by SeanHeron »

Impressive! Looks really nice :).
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: BA model replacements

Post by Wombat »

looks better i expected ^^ but seriously, change this tarmac, u can sacrifice some place on the uvmap for characteristic parts of buildings

btw, how t2 kbot lab works ? x)
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Beherith
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Re: BA model replacements

Post by Beherith »

I like the tarmac, looks proper.
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smoth
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Re: BA model replacements

Post by smoth »

I don't see the issue either.
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very_bad_soldier
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Re: BA model replacements

Post by very_bad_soldier »

Looks awesome, but I dont like the tarmac.
Masure
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Joined: 30 Jan 2007, 15:23

Re: BA model replacements

Post by Masure »

I do
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Wombat
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Re: BA model replacements

Post by Wombat »

tarmac definitely needs poll !
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KaiserJ
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Re: BA model replacements

Post by KaiserJ »

yeah, looks grand, nice stuff!

looking at the models, i'm on the side of the fence of normalmaps; obv not my choice, but if you're using a single atlased texture for everything, why not just add it? if you're concerned about the models getting too noisy, you can always add the normalmap subtly (depths/shadows don't have to be super intense)

the places normalmaps in spring (to me at least) always look really money are on moving parts, combined with reflective surfaces

its a shame we can't have occlusive lighting like your earlier renders

i have no feelings about the tarmac, other than its black and contrasts nicely with everything else and makes the units stand out. were it to be replaced i would like to see something equally contrasty in its place

just quibbling, models are great, nobody will die from a lack of or an overabundance of tarmac
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Sucky_Lord
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Joined: 22 Aug 2008, 16:29

Re: BA model replacements

Post by Sucky_Lord »

Gonna have to say i dont like the look of the tarmac, but the models themselves are nothing short of godly!
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Beherith
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Re: BA model replacements

Post by Beherith »

KaiserJ wrote:its a shame we can't have occlusive lighting like your earlier renders
Orly? That is what I was referring to when I meant i had some tricks up my sleeve....
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KaiserJ
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Re: BA model replacements

Post by KaiserJ »

wizards have lots of sleeve-room :P
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Aether_0001
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Re: BA model replacements

Post by Aether_0001 »

Hey, I like the tarmac. If you really want, a replacement I would be fine with is a circuitboard, or a sheet of metal.
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

I'll play around with the tarmac guys. I may be able to come up with something better.
Orly? That is what I was referring to when I meant i had some tricks up my sleeve....
I'm not sure how you'd plan to do AO directly on the mesh with the overlapping uvs and all. Unless, spring supports decals with auto secondary wrap channels...

Either way I trust ya. :D
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Wombat
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Re: BA model replacements

Post by Wombat »

moarrrr !

also ignore tarmac, come back to it later or u will make same model for few days like sea lab :D
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SirArtturi
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Re: BA model replacements

Post by SirArtturi »

and what is tarmac?
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oksnoop2
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Re: BA model replacements

Post by oksnoop2 »

SirArtturi wrote:and what is tarmac?
Runway


And I'm pro-tarmac
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smoth
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Re: BA model replacements

Post by smoth »

It looks fine these are VTOL aircraft anyway
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Mr. Bob
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Re: BA model replacements

Post by Mr. Bob »

Before anyone says anything, no I'm not spending multiple days on the tarmac. I'm just not going to make a render until I have 20 or so.
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Wombat
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Re: BA model replacements

Post by Wombat »

:DDD
show uz something, we demand units !
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Mr. Bob
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Re: BA model replacements

Post by Mr. Bob »

Here are some more. I'm only rendering a few at a time atm because I'm mainly working with factories and the complex uvwraps, thus its taking more time.

Image

And, all the tarmac, and airpads are temporary. I'm going to have pyra make some proper ones in the texture.
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