Xect Vs. Mynn Cursors

Xect Vs. Mynn Cursors

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Xect Vs. Mynn Cursors

Post by FoeOfTheBee »

Witht the help of my trusty sidekick I'm replacing the current legal-but-pulchritude-impaired cursors with Masse's as his become available.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

You only need one thread for your mod, not three.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I dissagree, the more threads the better. Infact every mod should make a new thread every time they include a new feature that people can't use yet.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Um, for those that can read between the lines, this means I have free, legal, spring ready cursor files that I can send to anyone.

But those who are a little slow can whine about all the expensive, non-renewable pixels and bits I'm wasting.

Whatever floats your boat.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Neato

Post by Pxtl »

Got any pics for those of us who aren't directly working on the xect vs. mynn proj?
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

Preferrably ones that are multiple megabytes each :lol:
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