ww1 - Page 2

ww1

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Actually, 'No Man's Land' was what the warzone was called during WW1 and would fit a bit better than the overly used Trenches.

IMO, a historical correct WW1 mod would be very interesting to play, i'd love to bomb the hell out of people with bi-planes or having crude dogfights with them, i'd also love to mow down hordes of infantry with bolt-action rifles with a Maxim Machinegun.

We could even add "advanced" stuff like the Thompson and MP-18 to spice up gameplay.

(maybe we should combine our efforts to make realistic era-based mods and combine/associate them.)
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Now something i was thinking would add to the WWI feeling would be rotting corpses. That is if corpses (wreaks) slowly decay (Warcraft II esque) into scelitons.

But i'm getting ahead of myself...

I think a WWI mod that was realistic would be fun...untill the third hour of the stalemate. But, mabey us modern desktop generals could think of a way to use 1900's tech in a way that was more intellegent then the generals of old.

Like utilizing air power, like GZ pointed out. Me? I would fight a purly defencif war. Cause when you look at the machin guns, youd notice they are great for defence. with no attacking wepon to beat it (other then artillery), how can ANYONE beat a player playing entirely on a defencive footing?

Wow...this mod sounds cool! How can i help?

PS: What about useing artillery to pound out the machin guns then sending a shock cavilery wave at the trenches while the enemy strugles to get there shellshocked troops into position...wait...is it possible to make troops get scattared by artillery blasts? Unrealistic? Mabey but its a great way to show troops running for cover...or in this case being thrown around by the shock wave.
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Yeah, it would be really cool to have a set of realistic era-based mods for Spring...

No Man's Land (like the name better) --> AATA --> TACW --> WD

Since Bruce doesn't seem to want me to model for TA:1943, I might just ditch all work there and start on No Man's Land.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

the only problem with this mod idea is modeling things like trenches which were a big part of the war (though in the first couple months the war was fairly mobile -for 1914). while terrain can be deformed taht isn't exactly what ur lookin for. also since units cannot shoot while loaded u can't have a buildin/unit that can hold them and let them shoot. another big thing is poison gas which would linger in real life but that can't be represented in spring.

@zoombie there is a way to make units spread cause of a shockwave since u can make units get pushed back by damage from say a blocker.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Cool!

Well trenches could be a building and you put troosp in it, like the Bunkers in Starcraft.

And you press the unlode button and all the troops spill out into the battlfeild!
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

j5mello wrote:also since units cannot shoot while loaded u can't have a buildin/unit that can hold them and let them shoot.
I don't know about a building, but you can do this with transports with the FBI tag isairbase=1 in the transporter's FBI.

So, a transport with a movespeed of 0 and modeled to look like a bunker would work just fine.

Or you could just give all the infantry a weapon that fires to make a small foxhole right in front of them, but doing 0 damage (or lots of damage, it could double as the bayonet attack o.O) to other units. Thus you could create true trenches with sets of infantry.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Its possible already to make trenches in Spring. Just shoot the ground, and adepression is made. Lol, give your inf a "shovel" weapon that can only be force-fired, so you could micro all your infantry to build (aka shoot the ground so it goes away! digging!) trenches and then tell them to move into them.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

OMG nemo I didnt see your post, l33t
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

I don't see why games should become stalemates. Half of the reason such small gains were made in offensives in WW1 was because the resources were spread so thinly over such a large area.

The artillery/area ratios were poor and if these ratios were poor then you couldn't have effective creeping Artillery barrages which were critical to taking out reisistance.

If you will imagine the way the British and French Tanks were used in 1939 how they were all spread out and used to support infantry then compare it to the way the Germans deployed their Panzers. The problem was the fronts attacking were usually too broad and artillery was spread over the distance of the front. However later in the war when Artillery was concentrated on a smaller attacking front the Allies had far more success.

2 Different types of attack: Hammering away on a large area until you find a weakness and then exploit that.

Or: Attack on a small front and punch through utalising a higher firepower concentration than you would by simply hammering away.

My point you ask? History on our side I don't see why a ww1 mod would become as much of a deadlock it was in WW1.
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