Orcones?
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Orcones?
I was going through the unit list for some reason, when I saw the Orcone (Armorco). I went to a map, and cheated one in. It's fully functional, but it doesn't appear in the ARM T3 gantry buildlist. I know that it has probably been left out due to balance issues, so this post isn't a request to bring it back. I would just like some info regarding its existence and exclusion from the buildlist.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Orcones?
I believe it was a "Krogoth+" that was present in early early BA and AA. I think they removed it because Core Krogs are supposed to be the biggest units, and it doesn't befit arm to have an even heavier fat guy than the core does, considering that arm is supposed to be more strategic/tactical rather than brute force-like.
Re: Orcones?
there is a lot of "stuff under the hood" in many mods... this allows the developers to use "production" versions in "cheat mode" to play with balance.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Orcones?
There's also a random krogtaar. As far as I can tell it's just a core t3 maverick.
/give krogtaar
/give krogtaar
Re: Orcones?
Both of these were functional units in AA1.X, removed in AA2 (which became the basis of BA, sadly).
Re: Orcones?
Funny thing is that the Krogoth is actually shit...
Re: Orcones?
Perhaps buff it then =)
Re: Orcones?
Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.
Re: Orcones?
The krogoth is too shit mainly cause there is a high risk of it dying to a commander.Aero wrote:Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.
Stop commanders fomr raping krogs and it can be a cool unit again.
Re: Orcones?
Just don't send it alone and look around a bit and comms shouldnt be too big problem. Of course when it's mostly a walking nuke you'd want to send it alone but such is life. It's not that great unit either way, but maybe not so crap either in all cases.
Krog stats don't really have an impact on the game either way though. Lategame units like this are hard to judge for themselves too, you never get to 2 identical situations where getting them is an option, when you could make more educated view of it vs the alternatives.
Krog stats don't really have an impact on the game either way though. Lategame units like this are hard to judge for themselves too, you never get to 2 identical situations where getting them is an option, when you could make more educated view of it vs the alternatives.
Re: Orcones?
I havn't played in ages but buffing Krogs always sounds great!
But still D-gun should kill it in a single shot IMO.
But still D-gun should kill it in a single shot IMO.
Re: Orcones?
sure as long as you triple the krog's weapon rangeNOiZE wrote: But still D-gun should kill it in a single shot IMO.

- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Orcones?
Normally krog should be supported - usually the best idea is with just a radar and a jammer. Letting it die to coms is usually not a worry as long as you don't send it alone.
Re: Orcones?
right not enough that it costs 30k M it also needs an escort that usually dies when enetering the defensive perimeter of the enemy and than the Krog gets Dgunned.
Re: Orcones?
you should never send a krog without a couple kargs walking in front of it, or at least something decently tough with a little firepower.
Re: Orcones?
eh if you send a krog alone it deserves dgunnage.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Orcones?
plus, radar / jammer will help you avoid resistance if you want to get into enemy base, and its also easy for finding coms.
Truly nothing should ever be sent alone.
Truly nothing should ever be sent alone.
Re: Orcones?
You just need to send 4 or so Krogs... then they work. (at least in TA)
They also make pretty semi-mobile defenses while your building up a few.
They also make pretty semi-mobile defenses while your building up a few.
Re: Orcones?
krog si fine, jsut have aks and some AA around.