Orcones?

Orcones?

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Aero
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Joined: 31 Dec 2010, 21:27

Orcones?

Post by Aero »

I was going through the unit list for some reason, when I saw the Orcone (Armorco). I went to a map, and cheated one in. It's fully functional, but it doesn't appear in the ARM T3 gantry buildlist. I know that it has probably been left out due to balance issues, so this post isn't a request to bring it back. I would just like some info regarding its existence and exclusion from the buildlist.
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Aether_0001
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Joined: 25 Feb 2008, 03:41

Re: Orcones?

Post by Aether_0001 »

I believe it was a "Krogoth+" that was present in early early BA and AA. I think they removed it because Core Krogs are supposed to be the biggest units, and it doesn't befit arm to have an even heavier fat guy than the core does, considering that arm is supposed to be more strategic/tactical rather than brute force-like.
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SinbadEV
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Re: Orcones?

Post by SinbadEV »

there is a lot of "stuff under the hood" in many mods... this allows the developers to use "production" versions in "cheat mode" to play with balance.
Aero
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Re: Orcones?

Post by Aero »

That makes sense.
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Aether_0001
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Re: Orcones?

Post by Aether_0001 »

There's also a random krogtaar. As far as I can tell it's just a core t3 maverick.

/give krogtaar
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Pxtl
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Re: Orcones?

Post by Pxtl »

Both of these were functional units in AA1.X, removed in AA2 (which became the basis of BA, sadly).
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Gota
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Re: Orcones?

Post by Gota »

Funny thing is that the Krogoth is actually shit...
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NOiZE
Balanced Annihilation Developer
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Re: Orcones?

Post by NOiZE »

Perhaps buff it then =)
Aero
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Re: Orcones?

Post by Aero »

Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.
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Gota
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Re: Orcones?

Post by Gota »

Aero wrote:Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.
The krogoth is too shit mainly cause there is a high risk of it dying to a commander.
Stop commanders fomr raping krogs and it can be a cool unit again.
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Johannes
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Joined: 17 Sep 2010, 15:49

Re: Orcones?

Post by Johannes »

Just don't send it alone and look around a bit and comms shouldnt be too big problem. Of course when it's mostly a walking nuke you'd want to send it alone but such is life. It's not that great unit either way, but maybe not so crap either in all cases.

Krog stats don't really have an impact on the game either way though. Lategame units like this are hard to judge for themselves too, you never get to 2 identical situations where getting them is an option, when you could make more educated view of it vs the alternatives.
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NOiZE
Balanced Annihilation Developer
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Re: Orcones?

Post by NOiZE »

I havn't played in ages but buffing Krogs always sounds great!

But still D-gun should kill it in a single shot IMO.
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Gota
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Re: Orcones?

Post by Gota »

NOiZE wrote: But still D-gun should kill it in a single shot IMO.
sure as long as you triple the krog's weapon range :twisted:
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Aether_0001
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Joined: 25 Feb 2008, 03:41

Re: Orcones?

Post by Aether_0001 »

Normally krog should be supported - usually the best idea is with just a radar and a jammer. Letting it die to coms is usually not a worry as long as you don't send it alone.
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Gota
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Re: Orcones?

Post by Gota »

right not enough that it costs 30k M it also needs an escort that usually dies when enetering the defensive perimeter of the enemy and than the Krog gets Dgunned.
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Hobo Joe
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Re: Orcones?

Post by Hobo Joe »

you should never send a krog without a couple kargs walking in front of it, or at least something decently tough with a little firepower.
BaNa
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Re: Orcones?

Post by BaNa »

eh if you send a krog alone it deserves dgunnage.
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Aether_0001
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Re: Orcones?

Post by Aether_0001 »

plus, radar / jammer will help you avoid resistance if you want to get into enemy base, and its also easy for finding coms.

Truly nothing should ever be sent alone.
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SinbadEV
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Re: Orcones?

Post by SinbadEV »

You just need to send 4 or so Krogs... then they work. (at least in TA)

They also make pretty semi-mobile defenses while your building up a few.
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: Orcones?

Post by ginekolog »

krog si fine, jsut have aks and some AA around.
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