I'd like to host a game of Spring run as sort of a hybrid RTS/TBS (real time strategy/turn based strategy for those of you who are not acronymically inclined

How this would work: The game is paused for some period of time (say, one minute). The players queue up orders for their units in this period of time. Then, the game runs for some period of time (say, two minutes). The players observe the results of their actions, but MAY NOT issue any orders to their units. The process repeats until game end.
Looking at ways to make this run smoother... it might work well as a shared-comm game, as once we get far into the game, all units may not be able to be ordered in the allotted time. Also, I'd imagine that the game could be run in ordinary realtime until the first shot is fired - then the pausing starts - this would get the game started faster.
Anyone interested?