This is the feature request forum argh, your stuff is entirely stupid.
No, I'm explaining to you that
if the engine needs to be changed, it should be changed in a different way than your request.
That is SOP here. If you weren't so phobic about OpenGL and prone to being a jerk, I'd have just pointed you towards code, and you'd be done with this, instead of making yourself look silly by claiming that it works in ways it really doesn't, amongst other things.
I can do lots of shit in lua which benifits only me. your problem is your perspective doesn't consider what effect your actions or developments have on the community at large.
Nonsense.
What I'm suggesting is to finally fix the weapons by freeing how they're drawn, so that it's not done by the engine any more. If you weren't deliberately ignorant, you'd know that the projectile drawing code is some of the worst code in Spring. It doesn't need fixing; it needs to be abandoned as soon as we have an alternate way to draw projectiles.
An engine fix benifits everyone not just me, if I wanted lua I could post in the lua forum requesting said code
LOL, go ahead and try that sometime, for something like this.
however you are more interested in parading around and showing off your tiny epeen
No, I just showed a guy who claims he's a software engineer that the solution I proposed worked.
It's not my fault you can't follow the dots, and that you'd rather insult me than understand why I don't share your POV.
Basically, you need to be a little less hostile, and try to understand things, instead of flailing around like this. I used to think that what you're talking about was desireable; you can see that in older Feature Request posts (which you obviously didn't note at the time), but now I don't, because I think that locking things into the engine is not a good plan to future-proof the engine and make it modern. If you'd spend 10% of the time you spend trying to piss me off actually THINKING, you might understand why I'm saying this.
Curious, how is processor load for the engine fix compared to a lua fix?
The engine code for projectiles is terrible. Just modernizing it would save quite a bit of CPU, and would be a smallish bit faster than Lua, but I really think it's a waste of developer time at this point, and it'd remain inflexible, which is a problem.