Allow cannons to use beam canon style texturing! - Page 2

Allow cannons to use beam canon style texturing!

Requests for features in the spring code.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Allow cannons to use beam canon style texturing!

Post by AF »

AF wrote:And has been for the last 2 months, I suggest you refrain from mentioning your demo and its time scales until such a time that an immediate release is possible. You are actively undermining your own efforts, destroying your credibility, and ensuring the non-usage of your work. Please desist and be productive elsewhere instead of arguing here.

In future, perhaps it would be wiser to desist from discussion and instead lead by example? After all if you are indeed correct then responding to smoth is unnecessary and a waste of your time, that would be better spent by demonstrating with hard evidence. That you have yet to learn this after years of being here merely suggests you have nothing to show and your stalling.

Indeed even a response to this post your reading right now would be utterly unnecessary, and I do hope you waste no further of my own time in replying.
Argh, argh argh..
*shakes head in dissapointment*
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smoth
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Re: Allow cannons to use beam canon style texturing!

Post by smoth »

Argh didn't even understand teh post before posting his half assed rebuttal. Which is also why his initial reply was equally half assed and ended with me directly insulting him because trying to be nice or subtle has failed. Trying to ignore him has failed because others will discuss it and the thread derail every time. Until argh stops highjacking threads with half baked responses that clearly illustrate that he is not reading the thread, I will personally attack him from here out. Again, being nice failed, ignoring him failed, now I am going to essentially attack his very low self esteem.

Don't like it? stop posting in my threads argh.
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Argh
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Re: Allow cannons to use beam canon style texturing!

Post by Argh »

I understood that you wanted cannons to use a beamlaser, then demonstrated code that does just that.

When you can demonstrate similar code, feel free to show us. After all, you're the professional coder- this is easy, right?

As for the stuff you said that wasn't entirely stupid... meh, my answer's still the same: instead of wasting time fixing stuff or unifying weapon classes, just open drawing projectiles to Lua. Then people who know what they're doing (i.e., not you) can code various visual effects in a way that's free, without having to mess with engine internals.

Like unitRendering, the best solution is to set us free, not beg jK to do your thinking for you.
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smoth
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Re: Allow cannons to use beam canon style texturing!

Post by smoth »

This is the feature request forum argh, your stuff is entirely stupid. IF I wanted a lua solution I am capable of posting in the lua forum. If you want to offer a lua solution offer it in the lua forum instead of derailing a post. I can do lots of shit in lua which benifits only me. your problem is your perspective doesn't consider what effect your actions or developments have on the community at large. An engine fix benifits everyone not just me, if I wanted lua I could post in the lua forum requesting said code which I didn't. I am more active here than you, I have been around since before lua, I know the standard dismissive lua-it response.

however you are more interested in parading around and showing off your tiny epeen. Don't do that in my threads. If you know a lua solution just say that the thing can be approached via lua.
When you can demonstrate similar code, feel free to show us. After all, you're the professional coder- this is easy, right?
Always with the contest, always with trying to put up a show. I like it, you essentially are like "smoth didn't do the same thing I did, I have to act superior on this point" I'm sorry argh. my game runs as intended. you are selling a game which cannot even run it's base scripts out of box. It isn't anyone's fault but your own and you are selling a faulty project. Tell me about professionalism when you sell something that works.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Allow cannons to use beam canon style texturing!

Post by bobthedinosaur »

Curious, how is processor load for the engine fix compared to a lua fix?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Allow cannons to use beam canon style texturing!

Post by Argh »

This is the feature request forum argh, your stuff is entirely stupid.
No, I'm explaining to you that if the engine needs to be changed, it should be changed in a different way than your request.

That is SOP here. If you weren't so phobic about OpenGL and prone to being a jerk, I'd have just pointed you towards code, and you'd be done with this, instead of making yourself look silly by claiming that it works in ways it really doesn't, amongst other things.
I can do lots of shit in lua which benifits only me. your problem is your perspective doesn't consider what effect your actions or developments have on the community at large.
Nonsense.

What I'm suggesting is to finally fix the weapons by freeing how they're drawn, so that it's not done by the engine any more. If you weren't deliberately ignorant, you'd know that the projectile drawing code is some of the worst code in Spring. It doesn't need fixing; it needs to be abandoned as soon as we have an alternate way to draw projectiles.
An engine fix benifits everyone not just me, if I wanted lua I could post in the lua forum requesting said code
LOL, go ahead and try that sometime, for something like this.
however you are more interested in parading around and showing off your tiny epeen
No, I just showed a guy who claims he's a software engineer that the solution I proposed worked.

It's not my fault you can't follow the dots, and that you'd rather insult me than understand why I don't share your POV.

Basically, you need to be a little less hostile, and try to understand things, instead of flailing around like this. I used to think that what you're talking about was desireable; you can see that in older Feature Request posts (which you obviously didn't note at the time), but now I don't, because I think that locking things into the engine is not a good plan to future-proof the engine and make it modern. If you'd spend 10% of the time you spend trying to piss me off actually THINKING, you might understand why I'm saying this.
Curious, how is processor load for the engine fix compared to a lua fix?
The engine code for projectiles is terrible. Just modernizing it would save quite a bit of CPU, and would be a smallish bit faster than Lua, but I really think it's a waste of developer time at this point, and it'd remain inflexible, which is a problem.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Allow cannons to use beam canon style texturing!

Post by AF »

Person who isnt showing code:
Smoth show me the code, its unproffesional to be the person who isnt showing code.

Person who has large body of code freely available in popular game:
Maybe you should be more proffesional yourself

Obvious trolling is obvious, please take note
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Hoi
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Joined: 13 May 2008, 16:51

Re: Allow cannons to use beam canon style texturing!

Post by Hoi »

I have coded the matrix! Everything that happens in the world is not actually happening, because I have put all of you in the matrix. However, I'm not going to prove it, you'll just have to take my word for it.

Love,

Argh
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maackey
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Re: Allow cannons to use beam canon style texturing!

Post by maackey »

smoth: there is no need to rage because someone posted an alternate solution to your request.

Argh: your solution is not what smoth specifically requested, but it doesn't provide any help at all until the code is released.

You both can agree that engine code is bad. There is no need to fight and bicker with each other over the "best way" to solve the problem.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Allow cannons to use beam canon style texturing!

Post by Forboding Angel »

maackey wrote:smoth: there is no need to rage because someone posted an alternate solution to your request.

Argh: your solution is not what smoth specifically requested, but it doesn't provide any help at all until the code is released.

You both can agree that engine code is bad. There is no need to fight and bicker with each other over the "best way" to solve the problem.
You're missing the point, which is to get an ENGINE fix for this. Argh maed derail and which point shit went sideways.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Allow cannons to use beam canon style texturing!

Post by AF »

If you buy a car with a fault, do you:

A: Demand Toyota/Honda/Ford/etc fix it because there's a problem with their product, and the problem never rears its head again

or

B: Tell everybody who ever bought that car who has that issue that they should fix it themselves using an ellaborate procedure involving sticky tape that gives you a few extra things, but not actually mention how it was done
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Allow cannons to use beam canon style texturing!

Post by KDR_11k »

More importantly the coupling of rendering and physics for projectiles is a bad thing anyway.

BTW, Smoth probably wants LaserCannon graphics (beam lasers are the beams that stretch from the attacker to the target).
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