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Changelog from v1.5:
Bugfixes:
- Fixed error in Partisan gadget when a partisan drop point died.
- Fixed crash in healthbars gadget.
- Con vehicles now get out of the way if 'pushed' so they don't prevent their own construction from occuring.
- Fixed crash in flaghandler
- Indirect fire accuracy code will now apply to mobile guns.
- Mortars will no longer blow each other up when firing in tight groups.
- Stuka will now target boats.
- AFP weapon range fixes.
- Various fx emit flares hidden.
- Stuart muzzleflash fixed.
- Took the gravity boots away from the US scout.
- Made it easier for pontoon raft to unload.
- German HQ no longer fires MG at tanks.
- Fixed LoS of British AT gun truck.
- Infantry no longer drain logistics while firing - anywhere.
- Planes lose sortie duration at a lower rate while under fire (from 4 per second to 3 per second).
- AA weapons 10% shorter range.
- Infantry supply and vehicle ammo gadgets now MUCH MUCH faster! This should improve endgame performance noticeably for everyone. Flozi ftw!
- New shader for flags! They flap in the breeze and turn with the wind! (Thanks jK!)
- Flag radii now show at icon range.
- "Morph" changed to "deploy".
- "Su" changed to "SU" for various soviet vehicles.
- Paratroopers no longer leave corpses when killed in the air.
- Soviet supply truck morphs into a cardinal direction.
- V1s don't give air raid siren warning.
- Toned down tank reflectiveness/specular.
- A series of tweaks to vehicle textures.
- Mine clearing is now a queue-able map command.
- Fixed descriptions for Glider sortie and US assault squad.
- Added widget to show line of fire for AP weapons.
- Added widget to provide a 'control panel' for aircraft when they enter the map.
- Modified customFormations2 widget to allow line commands to single units.
- Removed night, darkening, chilichat, crudemenu, old customFormations widgets.
- Enabled buildETA, 1944 Icon Distance and doubleclick fight by default.