Map Creation using blender. - Page 2

Map Creation using blender.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Map Creation using blender.

Post by PicassoCT »

knorke wrote:
Spend a lot of time painting what was under the water... now I see that it doesn't matter :(
you know you can change the waterlevel somehow with those numbers in the smd file?
but yes, most maps use a very simple texture for underwater because it reducdes filesize, i think.
Underwater is possible, just seldom worth the effort
http://mapinfo.adune.nl/?map=Hydraiel
Chojin
Posts: 141
Joined: 04 Oct 2006, 11:22

Re: Map Creation using blender.

Post by Chojin »

Could you please upload this map again somewhere? Can't get it at the location you posted anymore.

Thanks!
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Map Creation using blender.

Post by MidKnight »

PicassoCT wrote:
knorke wrote:
Spend a lot of time painting what was under the water... now I see that it doesn't matter :(
you know you can change the waterlevel somehow with those numbers in the smd file?
but yes, most maps use a very simple texture for underwater because it reducdes filesize, i think.
Underwater is possible, just seldom worth the effort
http://mapinfo.adune.nl/?map=Hydraiel
Oh...

So your avatar isn't some kind of crazy drug fractal! It's a map!
This makes sense now! :-)
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Map Creation using blender.

Post by thesleepless »

I've made a map using blender, it works quite nicely.

Sculpt mode is great, you can lock X,Y coords to stop it deforming and changes will only apply to Z. You can use mirroring to get symmetrical terrain.

You need to do some messing around with textures to output it correctly though.

You need a greyscale ramp texture applied vertically to your terrain to get the heightmap.

Use an orthographic camera pointing down on your terrain and adjust the scale so that the terrain fits nicely.

Render at desired resolution and you have your heightmap.

Generating the texture is more complex, and if you want a decent sized map, then blender's output is not big enough so you'll need to stitch it together from 4 pieces.

You can use material nodes to divide the landscape into different textures.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Map Creation using blender.

Post by Beherith »

You can also get 16 bit heightmaps out of blender objects, by burning a height map with xNormal.
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