Here's how was described Kernel Panic
back when Neddie was talking about running promotion campaigns:
neddiedrow ┬╗ Sun Apr 22, 2007 4:59 pm wrote:Kernel Panic is a highly unconventional, simplified RTS that incorporates a classic visual style (See Marble Madness) with basic Computer Humour.
The target audience for it must be equally unconventional.
Anyway, I think I'll assemble two packages.
1. Kernel Panic as an expression of artistic license, minigame for the masses
2. Kernel Panic as an expression of computer order and humour
zwzsg ┬╗ Sun Apr 29, 2007 5:59 pm wrote:
1) Kernel Panic is not an humouristic mod. Yes, units have extremely nerdy names, so what? It's not like it would cause anyone to laugh. To the contrary, KP is pro! It's all about raw skills!
2) You don't need a whole sentence about Disney and the Tron franchise. Just one KP screenshot, and it'll be obvious and go without mentionning.
Keywords about Kernel Panic:
- Streamlined
- Fast Paced
- No ressources. (All constructions are free)
- Short game (like, 5-10 mins)
- No building up, to teching up, no porcing up. Pure unadultered action!
- Extremely few and archetypal units.
- Plays like no other Spring mod.
- Actually, gameplay feels a bit like Z, the 1996's Bitmap Brother hit.
Kernel Panic is essentially a sublimated RTS. The ressource management has been taken away completly: all mobiles units and buildings can be constructed for free. The learning of complex tech tree has been cut out drasticly: there is only 10 units, including factories and walls. The hours long struggle so typical of TA/SupCom/Spring have been shrunk dramatically: A typical Kernel Panic game will last no longer than 10mins. Even the eye dazzling graphics every other mod strive for have been swapped for old school vectorial look, somewhat reminscent of Tron or Darwinia.
With the removal of economy management, of offense/defense balance, all that remains is pure strategy and tactics: Performing a 10sec retreat to gather your troop, choosing between staying battling units, or charging through to hit the enemy to the heart, spreading your forces to scout and skirmish everywhere around the map, or concentrating them into an unstoppable tide, taking the left, right, or middle route,.... Yes, in every RTS, you will have to make such choice, but much too often they are diluted into long and boring building up phase, repeating learnt by heart build order, building in masses only the one best unit and throw it by pack of 20 to the enemy via the direct route, ....
In other RTS, newcomers are slaughtered in 5mins by Koreans who know every little idiosyncrasy of every of the myriads units. To the contrary, Kernel Panic has such a short learning curve, that it takes about half of game to learn all there is to no know about Kernel Panic. It is not unusual for people who have never played Kernel Panic to reach the top players in their first game, as only raw skills matter in Kernel Panic.
In short, Kernel Panic is pure, unadulatered RTS fun, with all the borings bits removed, and condensed in quick and intense action.
I reused that text for
KP's ModDB profile.
Let's not forget Boirunner's intro:
Boirunner wrote:Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP.
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (datavents). All that remains is pure strategy and tactics.
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.