Just thought i'd post this widget here as I tested it and developed it with Spring: 1944 in mind
It hijacks the default move command for groups of units and sends them in a square-like formation rather than all to one point (based on Group Move). In theory it should look like the below image although it does take a while for infantry to stick to their formation without being nudged by the engine (sure this can be improved with a better node choosing method).
I haven't really tested it with tanks or mixed units, in theory it should still be a bit less horrible than the default 'send everything to one point' behaviour but please feedback if they should be excluded or handled differently.
Changelog
v2 - Fixed a bug in the 'which node to use' calculation, means a lot less nudging
Download
Formation Move widget (v2)
Moderator: Content Developer
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Formation Move widget (v2)
Last edited by TheFatController on 03 Oct 2010, 19:51, edited 1 time in total.
Re: Formation Move widget (v1)
Props dog! way to be awesome!
Re: Formation Move widget (v2)
Modify to work with unload command and you'll be in with win
Re: Formation Move widget (v2)
what's wrong with area unload?
Re: Formation Move widget (v2)
Trans hover around looking for spots and get killed by AA.