Formation Move widget (v2)

Formation Move widget (v2)

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

Moderator: Content Developer

Post Reply
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Formation Move widget (v2)

Post by TheFatController »

Just thought i'd post this widget here as I tested it and developed it with Spring: 1944 in mind

It hijacks the default move command for groups of units and sends them in a square-like formation rather than all to one point (based on Group Move). In theory it should look like the below image although it does take a while for infantry to stick to their formation without being nudged by the engine (sure this can be improved with a better node choosing method).

Image

I haven't really tested it with tanks or mixed units, in theory it should still be a bit less horrible than the default 'send everything to one point' behaviour but please feedback if they should be excluded or handled differently.

Changelog
v2 - Fixed a bug in the 'which node to use' calculation, means a lot less nudging

Download
Last edited by TheFatController on 03 Oct 2010, 19:51, edited 1 time in total.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Formation Move widget (v1)

Post by smoth »

Props dog! way to be awesome!
Image
User avatar
Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Re: Formation Move widget (v2)

Post by Nixa »

Modify to work with unload command and you'll be in with win
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Formation Move widget (v2)

Post by aegis »

what's wrong with area unload?
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Formation Move widget (v2)

Post by Beherith »

Trans hover around looking for spots and get killed by AA.
Post Reply

Return to “Spring: 1944”