The start position problem that was in the first upload has been fixed.


24x24 free-for-all map. Made for 2, 4, 8, or 16 players. The spiky water is impassable by all units.
Moderator: Moderators
I actually tried to make ramps, but the whole map was made with Photoshop. I wasn't pro enough and just couldn't get the results I wanted, so I settled for sea only.SirArtturi wrote:Nice to see new maps!
Very Nice design indeed...
One suggestion: Make ramps to the sea areas that are not spiked so that people can go water there or build ambhious to flank enemy once the bridge is porced and crowded... This would add depth to the map a lot...
Second: Are you sure your SSMF is working properly? For me it seems like theres no specularity. (well maybe there is, map is certainly more bright than SMF maps usually. Maybe its just that the light does not reflect on flat surfaces so well) Also, you could really take much more out of the detailtexture, currently the pattern is only visible from far distance. You could upscale it a bit and maybe contrast it more.
Well I understand it isnt easy when you are working with the diagonals, but on the other hand, you have already diagonal and round shapes on your heightmap so I think its just lack of confidencefc14159 wrote: I actually tried to make ramps, but the whole map was made with Photoshop. I wasn't pro enough and just couldn't get the results I wanted, so I settled for sea only.![]()
You might have to wait till next spring patch, replays are kinda fucked right now.hunterw wrote:i had this idea! i really hope people host and play this map. upload a replay for me plshttp://replays.adune.nl
No it woudn't, because the winner of first-round-battle-A doesn't go over and eat up the players of first-round-battle-B while their combat is still in-progress.Jazcash wrote:Yeh if you disabled Air and Sea it could play out just like a tourney, would be pretty fun to try.
If only I knew where I could even start to make that.TheFatController wrote:Going a bit off topic, you could have a 1v1 map that 16 players joined and initially only 2 players get commanders (the rest get hidden invisible units to keep their team alive) then when one player wins the units are wiped and then next 2 players spawn etc with teams getting knocked out as they lose - one 16 player game is an instant 16 player tournament
Seems someone heard you: http://replays.adune.nl/?2722hunterw wrote:i had this idea! i really hope people host and play this map. upload a replay for me plshttp://replays.adune.nl