New Command Type

New Command Type

Requests for features in the spring code.

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

New Command Type

Post by CarRepairer »

A) ICON_MAP_OR_AREA

or

B) ICON_AREA2 - like ICON_AREA but instead will always issue the command even when not dragged, giving a parameter #4 (radius) of zero.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: New Command Type

Post by Argh »

+1
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New Command Type

Post by Licho »

+1

We had to use incredible hacks to make easy metal work both as right click on mex spot and right click+hold to make area mexes.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Command Type

Post by Forboding Angel »

+1 again.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: New Command Type

Post by Neddie »

+1
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: New Command Type

Post by Jools »

+1
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: New Command Type

Post by Google_Frog »

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: New Command Type

Post by CarRepairer »

While my request was partially fulfilled there is still a problem I'm having. I don't want to start a new thread so I will outline it here.

Expected behavior:

Now works: Select iconarea command from menu, leftclick on a point and it will call the command with 0 radius.

Does not work: DefaultCommand says to make the iconarea command active (for example, hovering over a certain point I see the cursor icon changes), rightclick and it will call the command with 0 radius.

Currently it makes the command "more active" (not sure how to describe it - it was active before because it showed the cursor icon) which then requires a leftclick after you rightclicked.

The point was to simplify things and allow the player to just rightclick once.

Edit: Mantis'd.
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