W00t, Pre-Infant steps!!! - Page 2

W00t, Pre-Infant steps!!!

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Cains metal class you be talking of. AAI uses an outmoded version, which submarine was goignt o upgrade to but I advised against(problem fixed in NTAI beta 9). NTAI has the latets version and JCAI was said to ahve eben changed to add support for it but I havent looked at JCAI's code well enough to remember.

Cains class had a few problems namely :

mod dependence, if the unti cormex didnt exist the class crashed the game.
and fluke mex placement (fixed by changing a magic nubmer in the header).
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Despite what I said JCAI still uses my own class.... :roll:
I don't know if I'm ever going to change it though, it's probably more work to change it to cains class than to upgrade my own class to a better algorithm.
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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

Post by Veylon »

I have my own class, too. I doesn't doo all that good a job, but it works.
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