Thank you Raar and Braindamage and Deadnight Warrior - Page 3

Thank you Raar and Braindamage and Deadnight Warrior

Hearken back to the days of yore and enjoy the first major Spring module!

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Thank you Raar and Braindamage and Deadnight Warrior

Post by Noruas »

This is great service, deadknight warrior, u want any units in xtaids?
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Thank you Raar and Braindamage and Deadnight Warrior

Post by Deadnight Warrior »

Why would I want XTAIDS units? For Adv. BA?
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Thank you Raar and Braindamage and Deadnight Warrior

Post by d-gun »

xtaids...can we put the past behind us and forget this even exists?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Thank you Raar and Braindamage and Deadnight Warrior

Post by Jools »

What exists?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Thank you Raar and Braindamage and Deadnight Warrior

Post by manolo_ »

:D

btw played xta since nearly 3 months and i found a (atleast for me) unknown unit, what is this bomber in the sea-air-lab?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Thank you Raar and Braindamage and Deadnight Warrior

Post by hoijui »

for the spawn gadget...
Z made a fixed-up version of the spawn gadget that is available in engine source, which is now in the engine under:
cont/base/springcontent/LuaGadgets/Gadgets/game_spawn.lua

changes:
http://github.com/spring/spring/commit/ ... b871d304c5

related forum thread:http://springrts.com/phpbb/viewtopic.ph ... 45#p427745

maybe you already use this...
just though, in case that not.
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