Lobby is open source. It's all on the CVS. I've compiled the lobby myself serveral times, trying to make a "beep" option in the battle window. (didn't work, since I couldn't figure out how the whole lobby works, it's very complicated.)SwiftSpear wrote:Lobby client isn't open source though. Hence no one else can code stuff into it. Or is it? I'm so confused.
Unfied client manager awesomeness
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
A pre-calc one map for one mod is a good idea, especially if it has a button on the battleroom.Das Bruce wrote:... but I see it as a button you push when in the battle preperation thing.
Formal request for that already done in that ... thing where lobby requests should go to.zwzsg wrote:...
However, I think spring needs either:
...
- A lobby client that work offline.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Problem with that is that engine takes ALL of my system resources to start up, and the TASClient takes practically none... I think that just making spring.exe have LESS features and the battle client having full offline functionality would be a better solution... spring in this case would be an engine that could be loaded by any client using the correct format or scripts or command line parameters, but if just run alone would just be like a "can't run spring without command line options"