Unfied client manager awesomeness - Page 2

Unfied client manager awesomeness

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Teh pwnage in idea form?

Yes
13
87%
No
2
13%
 
Total votes: 15

User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

SwiftSpear wrote:Lobby client isn't open source though. Hence no one else can code stuff into it. Or is it? I'm so confused.
Lobby is open source. It's all on the CVS. I've compiled the lobby myself serveral times, trying to make a "beep" option in the battle window. (didn't work, since I couldn't figure out how the whole lobby works, it's very complicated.)
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I dislike overbloated all-in-one clients. Keep it simple and light.

However, I think spring needs either:
- A better menu when running Spring.exe (something that allows us to select mod, number of AI, teams between AI, etc...)
- A lobby client that work offline.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Wouldn't one way to keep the client from becoming over-featured (but still appeal those who want their bells and whistles) be to make all the funky things like linking to download pages and other non-game features into optional plugins?
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Das Bruce wrote:... but I see it as a button you push when in the battle preperation thing.
A pre-calc one map for one mod is a good idea, especially if it has a button on the battleroom.
zwzsg wrote:...
However, I think spring needs either:
...
- A lobby client that work offline.
Formal request for that already done in that ... thing where lobby requests should go to.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Hmmmm. What WOULD be nice to see is it coded into the spring engine all together. I don't really know why, I just like the neatness of having it in the engine, like OTAs menu setup...
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Problem with that is that engine takes ALL of my system resources to start up, and the TASClient takes practically none... I think that just making spring.exe have LESS features and the battle client having full offline functionality would be a better solution... spring in this case would be an engine that could be loaded by any client using the correct format or scripts or command line parameters, but if just run alone would just be like a "can't run spring without command line options"
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