Least used units?
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- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Least used units?
Core arty does have a better chance to survive against one or two raiding Kbots (pyro/warrior) then luger. At close range the core arty will hit most defenitly throwing the raider back to the base it came from. Luger cant do that, and will most likely die if you send two pyros/warriors at it.
Re: Least used units?
lol at noruaspowers
Re: Least used units?
But this is the only good long range Core L2 vehicle unit. It costs almost like Sumo and two tanks, and it is a pity that it is so brutally castrated. I propose ether to decrease it cost to 1.5 K as somebody already mentioned, or make it fire two time quicker to make a plasma rain. Hitting commander with it should be not very probable, since it is very inaccurate. But bombarding big areas of land should be easy.
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Least used units?
ehm... making core arty fire twice as fast ... thats like a mobile buzzsaw (kinda)
Re: Least used units?
But it will, of course, require more energy and it is very inaccurate, so the commander could just run away from it, but the HLTs cannot.FaerieWithBoots wrote:ehm... making core arty fire twice as fast ... thats like a mobile buzzsaw (kinda)
Re: Least used units?
Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave commander life compared topintle wrote:Ok sorry for the lolpost.
Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can.
6.66*10=66 seconds, plus minus some random deviation.
So it sucks anyway. Of course I have chosen the number of 10 shots
arbitrary, but I think it is close to that.
Re: Least used units?
ok so dont play core - your problem is solvedstep wrote:Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave commander life compared topintle wrote:Ok sorry for the lolpost.
Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can.
6.66*10=66 seconds, plus minus some random deviation.
So it sucks anyway. Of course I have chosen the number of 10 shots
arbitrary, but I think it is close to that.
Re: Least used units?
Hi Babs. I don't play at all now. But I would like to returnJohannesH wrote:ok so dont play core - your problem is solvedstep wrote:Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave commander life compared topintle wrote:Ok sorry for the lolpost.
Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can.
6.66*10=66 seconds, plus minus some random deviation.
So it sucks anyway. Of course I have chosen the number of 10 shots
arbitrary, but I think it is close to that.

Re: Least used units?
Um, isnt core t2 arty rather epic and powerful? I make it all the time, and it leads my men to victory. Its one of the reasons I tend to go core.
Re: Least used units?
Yes it is, if you have a critical number of them. That applies to many spring units, and so comparing them in a one by one fashion doesn't give you a good over all picture.
Re: Least used units?
10 shots is a massive, completely inaccurate, assumption.step wrote:Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave commander life compared topintle wrote:Ok sorry for the lolpost.
Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can.
6.66*10=66 seconds, plus minus some random deviation.
So it sucks anyway. Of course I have chosen the number of 10 shots
arbitrary, but I think it is close to that.
This is exactly why I posted my earlier statement. You conjure up completely erroneous statistics and then present them as some scientific model, completely flying in the face of the abundantly obvious empirical evidence. Try actually playing the game, gaining some sensory feedback, mulling it over, then commenting on game balance.
Snipers have special damage vs Coms, it is not a 2 shot kill. Is there a single assertion that you made which relates to what is actually true?
Re: Least used units?
that's not me...step wrote: Hi Babs. I don't play at all now. But I would like to return
also, compare core arty with pene, if you make it cost 1.5k, it's less than pene...
edit:
right, basically what you have to understand is it's inaccurate because of its wtf pwn ability. it can nearly 1 hit a comm, depending the the exp/morph level of comm and gravity of the map it can, many times.
now the cost, you reduce that and it eliminates the poor inaccuracy as you can have many for cheap...
you may say get rid of the damage/aoe for improved accuracy/cost efficiency but then you take away the entire point of the unit itself
It's meant to be a slow and bumbling inaccurate huge damage piece of artillery, take that away and it's useless, improve it and it's op
Re: Least used units?
Babbles for God
Re: Least used units?
Ok. Maybe you can make an experiment? Put an ik at maximal range and try ten times to kill it by core arty, then count the average number of shots needed to kill it. And don't forget to put the video on youtube. Also, for arti to be as effective in com killing as two snipers, it should kill him in 4 shots, thats corresponds to time 6.66*4=27 seconds (6.66 is reload time). Are you sure that it is true? I beleive it takes more than 4 shots. Anyway the comparison is a little bit artificial. Just compare the stats of Luger and arti, there is everything.pintle wrote:10 shots is a massive, completely inaccurate, assumption.step wrote:Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave commander life compared topintle wrote:Ok sorry for the lolpost.
Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can.
6.66*10=66 seconds, plus minus some random deviation.
So it sucks anyway. Of course I have chosen the number of 10 shots
arbitrary, but I think it is close to that.
This is exactly why I posted my earlier statement. You conjure up completely erroneous statistics and then present them as some scientific model, completely flying in the face of the abundantly obvious empirical evidence. Try actually playing the game, gaining some sensory feedback, mulling it over, then commenting on game balance.
Snipers have special damage vs Coms, it is not a 2 shot kill. Is there a single assertion that you made which relates to what is actually true?
Sniper makes 1000 damage to com per shot. So two shipers will make 4000 damage in two shots, which is higher than 3000 of unupgraded commander.
Also, I don't take the numbers from the ceeling, I just look at the stats on the web:
http://modinfo.adune.nl/index.php?act=e ... =xtapev955
http://modinfo.adune.nl/index.php?act=e ... =xtapev955
It is clear from the stats that unit that costs almoust two times more delivers even lower damage per second. So thats the main point.
Last edited by step on 04 May 2010, 11:49, edited 3 times in total.
Re: Least used units?
Sorry babs. As I already showed it is not so huge damage. Luger delivers more damage per second. So lets make it huge damage.babbles wrote:that's not me...step wrote: Hi Babs. I don't play at all now. But I would like to return
also, compare core arty with pene, if you make it cost 1.5k, it's less than pene...
edit:
right, basically what you have to understand is it's inaccurate because of its wtf pwn ability. it can nearly 1 hit a comm, depending the the exp/morph level of comm and gravity of the map it can, many times.
now the cost, you reduce that and it eliminates the poor inaccuracy as you can have many for cheap...
you may say get rid of the damage/aoe for improved accuracy/cost efficiency but then you take away the entire point of the unit itself
It's meant to be a slow and bumbling inaccurate huge damage piece of artillery, take that away and it's useless, improve it and it's op
Regards.
Re: Least used units?
You talk some serious bullshit Step. One word: IMPULSE.
In your searing rebuttal of my mockery of your retardation, you neglected to account for the one statement I actually made about the sniper: special (reduced) damage vs commanders.
I'm not going to run simulations to satisfy you, the onus is on YOU, the newbie arguing with the experienced players, to prove that your proposed changes would benefit the game, and improve balance.
I am entirely convinced that you do not have an adequate understanding of the game to be arguing so vehemently.
Let me spell it out: Core heavy plasma is a weapon class that Arm has no access to (disregarding Bertha). It's burst DPS potential is phenomal, beyond anything other than BLOD and starburst rockets. 1 (not 10) good hit on a commander can often decide the outcome of a game: if you don't impulse launch him, you will at least do enough damage that he will most likely begin running away.
Do any of the dps calculations here for luger vs arti account for aoe? Do they include damage from impulse?
In your searing rebuttal of my mockery of your retardation, you neglected to account for the one statement I actually made about the sniper: special (reduced) damage vs commanders.
I'm not going to run simulations to satisfy you, the onus is on YOU, the newbie arguing with the experienced players, to prove that your proposed changes would benefit the game, and improve balance.
I am entirely convinced that you do not have an adequate understanding of the game to be arguing so vehemently.
Let me spell it out: Core heavy plasma is a weapon class that Arm has no access to (disregarding Bertha). It's burst DPS potential is phenomal, beyond anything other than BLOD and starburst rockets. 1 (not 10) good hit on a commander can often decide the outcome of a game: if you don't impulse launch him, you will at least do enough damage that he will most likely begin running away.
Do any of the dps calculations here for luger vs arti account for aoe? Do they include damage from impulse?
Re: Least used units?
First, I know about the reduced damage of sniper against commanders, that is why I wrote 1000 in the post not 2200 they made against ordinary units. I also wrote about two snipers that do 2000 to com per shot. So, don't be so ridiculous, I am writing how I understand this on the base of stats and my experience.pintle wrote:You talk some serious bullshit Step. One word: IMPULSE.
In your searing rebuttal of my mockery of your retardation, you neglected to account for the one statement I actually made about the sniper: special (reduced) damage vs commanders.
I'm not going to run simulations to satisfy you, the onus is on YOU, the newbie arguing with the experienced players, to prove that your proposed changes would benefit the game, and improve balance.
I am entirely convinced that you do not have an adequate understanding of the game to be arguing so vehemently.
Let me spell it out: Core heavy plasma is a weapon class that Arm has no access to (disregarding Bertha). It's burst DPS potential is phenomal, beyond anything other than BLOD and starburst rockets. 1 (not 10) good hit on a commander can often decide the outcome of a game: if you don't impulse launch him, you will at least do enough damage that he will most likely begin running away.
Do any of the dps calculations here for luger vs arti account for aoe? Do they include damage from impulse?
I am not a developer of the mod or the game.
You are trying to make a fool of me without even looking at the stats numbers, just behaving arrogantly!
And now lets imagine what these two snipers will do to ordinary fat unit, when they fire 2200 each, and compare that to 1000dmg of arti.
They do not account for aoe, since I don't have actually the information or formula how to calculate the damage. Information
given in the stats about AreaOfEffect = 144 is not sufficient.
Maybe somebody of the developers could give some hints on the calculation formula? I could guess that the 900 damage is distributed over the 12*12 square? Correct?
Last edited by step on 04 May 2010, 13:57, edited 3 times in total.
Re: Least used units?
And they also dont include the impulse of course. But impulse will not damage the buildings.
Re: Least used units?
And without accounting for AOE and impulse, statistical analysis of that weapon is completely meaningless.
I am being quite ridiculous, because this discussion is ridiculous to me: core arti is self evidently not underpowered.
I am being quite ridiculous, because this discussion is ridiculous to me: core arti is self evidently not underpowered.