New features taken from the game AD 0

New features taken from the game AD 0

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New features taken from the game AD 0

Post by Beherith »

Thank you 0 AD people for publicly releasing your assets!
14 palm trees of various sizes, more to come.
15 pines
15 snowy pines
About 200 tris each, very nice texture as well (256)
S3o, tdf and texture included.

Image
http://beherith.eat-peet.net/stuff/ad0_ ... d_pines.7z
Attachments
ad0_senegal_palms_and_pines.7z
(792.11 KiB) Downloaded 17 times
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: New features taken from the game AD 0

Post by Argh »

License?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New features taken from the game AD 0

Post by Beherith »

CC-BY-SA 3.0

Code: Select all

 0 A.D. Licensing Details
==========================

0 A.D. is released as open source: you can freely use, copy, modify and
distribute the game's source code and data files, as long as you include
attribution to Wildfire Games and let anyone freely modify and distribute any
of your own modifications to the game's files.

The distribution includes several different types of files, and a number of
third-party components. The details are described here, based on the directory
structure. For any file, see the longest path name below which is a prefix of
the file's path.

Some files don't yet have licensing details specified - if you care about any
in particular, let us know and we can try to clarify it.

  /source
    GPL version 2 (or later) - see license_gpl-2.0.txt

  /source/tools
    Various (unspecified)

  /source/tools/atlas
    GPL version 2 (or later) - see license_gpl-2.0.txt

  /source/tools/atlas/wxJS
    LGPL version 2.1 (or later) - see license_lgpl-2.1.txt

  /binaries/data
    GPL version 2 (or later) - see license_gpl-2.0.txt

  /binaries/data/mods/art
  /binaries/data/mods/audio
    Creative Commons Attribution-Share Alike 3.0 - see
    http://creativecommons.org/licenses/by-sa/3.0/
    and also see LICENSE.txt within those directories

  /binaries/system
    Various (unspecified)

  /binaries/system/dbghelp.dll
    Proprietary - see eula_dbghelp.txt for restrictions you must agree to
    before distributing this particular file

  /libraries
    Various - see individual directories and files for details

  /build
    Various (unspecified)

  /docs
    Various (unspecified)
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: New features taken from the game AD 0

Post by Argh »

OK, they'll be in WB as soon as I've had time to write that code.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: New features taken from the game AD 0

Post by Das Bruce »

What code is there to write?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Re: New features taken from the game AD 0

Post by j5mello »

clearly he needs to write the falling coconut code
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New features taken from the game AD 0

Post by SirArtturi »

Looks great!

But I think the size of the models could be a slightly bigger. Maybe 1/4. Definitely needs some more height and thickness for trunk and leaves...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New features taken from the game AD 0

Post by smoth »

What is the restriction on the CC license? Is it NC?

What source files are provided for the features
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New features taken from the game AD 0

Post by Beherith »

The restrictions are the following:
Some of the newer features are in the collada format, many of the older stuff is in their proprietary pyrogenesis format. There is a plugin for 3ds max version 6 that works with their .pmd file, but I dont have 3ds. I just tried the collada formats.
Textures are dds.

Code: Select all

The files in this directory are Copyright (C) 2009 Wildfire Games.

These files are licensed under the Creative Commons Attribution-Share Alike 3.0
(CC-by-sa) license, available at http://creativecommons.org/licenses/by-sa/3.0/

Briefly, this means:

* You may use, modify and distribute these files, for commercial and
  non-commercial purposes.

* If you distribute one of these files, you must include attribution (e.g.
  in the credits screen of a game or a video, or in a text file accompanying
  the files). The attribution must include:
  * A link to http://creativecommons.org/licenses/by-sa/3.0/
  * The name "Wildfire Games" as the original author
  * A link to http://www.wildfiregames.com/

* If you distribute one of these files, you must release it (and any
  modifications you have made to it) under the CC-by-sa license.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New features taken from the game AD 0

Post by Beherith »

Added 30 more, 15 pines and 15 snowy pines.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New features taken from the game AD 0

Post by Gota »

Sir artturi make another version of that snow 1v1 map and add these winter trees instead of the old ones.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New features taken from the game AD 0

Post by MidKnight »

Avalanche. ;)

Also, please include a snow widget.
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