Massive crash for all involved:
http://replays.adune.nl/?2072
replay crashes as well, at 2 minutes. On Throne v1 with ba 7.04
http://buildbot.eat-peet.net/spring/sta ... 57262.html
Reproducible crash bug
Moderator: Moderators
Re: Reproducible crash bug
having a look
Re: Reproducible crash bug
Thanks, post if more info is needed.
Re: Reproducible crash bug
Did someone make a huge area order?
Re: Reproducible crash bug
running the demo in GDB with HEAD of 0.80.5-branch.
triggers an assert, but its an other part then your stack trace.
it somehow came up with 110 as a player number.
see attached demo analyser output.
Tobi: i guess you know how to search are order there, let you do that :D
edit: ... or tell me how to look for it, if you know by head
triggers an assert, but its an other part then your stack trace.
it somehow came up with 110 as a player number.
Code: Select all
#3 0x00000000006c88dc in CPlayerHandler::Player (this=0x1900160, i=110) at release_live/rts/Game/PlayerHandler.h:36
#4 0x00000000006e1e57 in CGame::ClientReadNet (this=0x1ecbc20) at release_live/rts/Game/Game.cpp:4067
#5 0x00000000006e39f3 in CGame::Update (this=0x1ecbc20) at release_live/rts/Game/Game.cpp:2839
#6 0x0000000000ce498e in SpringApp::Update (this=0x7fffffffdb60) at release_live/rts/System/SpringApp.cpp:849
#7 0x0000000000cecdb0 in SpringApp::Run (this=0x7fffffffdb60, argc=2, argv=0x7fffffffdc98) at release_live/rts/System/SpringApp.cpp:977
#8 0x0000000000d200e1 in Run (argc=2, argv=0x7fffffffdc98) at release_live/rts/System/Main.cpp:111
#9 0x0000000000d20136 in main (argc=2, argv=0x7fffffffdc98) at release_live/rts/System/Main.cpp:127
(gdb) list release_live/rts/Game/Game.cpp:4067
Line 4067 of "release_live/rts/Game/Game.cpp" starts at address 0x6e1e45 <_ZN5CGame13ClientReadNetEv+13221> and ends at 0x6e1e60 <_ZN5CGame13ClientReadNetEv+13248>.
Tobi: i guess you know how to search are order there, let you do that :D
edit: ... or tell me how to look for it, if you know by head
- Attachments
-
- z.txt
- output of demoanalyser
- (223.96 KiB) Downloaded 11 times
Re: Reproducible crash bug
No I don't, I just know that's a big cause of everyone crashing in 0.80.5 
(Actually in all releases since long time ago up to 0.80.5.2...)

(Actually in all releases since long time ago up to 0.80.5.2...)
Re: Reproducible crash bug
ok.. ill try to find out myself then
Re: Reproducible crash bug
last (unit-) command given before crash is this:
msg overhead + command id is 9 -> 25 - 9 = 16 bytes only float params -> 4 floats
this could be one position and a radius -> could be area command
-> we assume it is so, and therefore fixed in RC
Code: Select all
005180 COMMAND Playernum:12 Size: 25
this could be one position and a radius -> could be area command
-> we assume it is so, and therefore fixed in RC