Duel monitors

Duel monitors

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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Duel monitors

Post by Cabbage »

Hullo

I've just bought asexy new syncmaster and want to split the main game view and minimap onto seperate screens.

I'd like to use my syncmaster (1920x1200) for the actual game obviously, with my old 1200x1024 monitor exclusively for the minimap.

I'm using an nvida card and the syncmaster set as my primary monitor. Been fiddling around a bit, single monitor, duel etc and a combination of both & windowed mode in both nvida control panel, windowsand spring.

If this even possible without resorting to running at 1200x1024 on both monitors? Please don't tell me ive just stuffed £200 up my own arse! :p
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Duel monitors

Post by KaiserJ »

you should be fine; afaik dual monitors can be set to run at any resolution you like; i have a 720p and a 1080p monitor as well as a rear projection tv all hooked up and running their native res.

didnt realize you could extend just the minimap onto a monitor though... cool idea
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Duel monitors

Post by Jazcash »

Heh, I'm trying to do the same but with a 1440*900 as my minimap instead :P
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Duel monitors

Post by Beherith »

I had the same setup as cabbage and never got it to work.
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Cabbage
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Joined: 12 Mar 2006, 22:34

Re: Duel monitors

Post by Cabbage »

Beherith wrote:I had the same setup as cabbage and never got it to work.
The tears are starting to well up! :cry:
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Duel monitors

Post by Jazcash »

Oh and it's "Dual" monitors. ^_^
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: Duel monitors

Post by Cabbage »

I can get it working fine if i set screens up as a single large horizontal display, however my main screen is forced to fugly 1024 height rather than its native 1200.

I'm assuming there's no way to get spring to run on two diffrent displays at diffrent resolutions? I can't think of anything else that that is able to do so off the top of my head.. am i going to have to spend another £200 for another identiacal display to avoid fuglyness? :?
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: Duel monitors

Post by koshi »

Wasn't there a (linux only?) patch some time ago (a year?) that did this and never got merged (because it had issues? ) ?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Duel monitors

Post by MidKnight »

It should be a pretty easy fix. :?
Edit: http://springrts.com/phpbb/viewtopic.php?f=21&t=21674
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Duel monitors

Post by knorke »

Image
:roll:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Duel monitors

Post by Forboding Angel »

Dunno about you guys, but my monitors regularly have a fight to the death.
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ScarySquirrel
Posts: 82
Joined: 29 Apr 2007, 04:25

Dual Monitor Support

Post by ScarySquirrel »

I thought that Spring HAD this already, and I was just planning a computer purchase based on it.
http://springrts.com/phpbb/viewtopic.php?f=1&t=22468

I feel a fool.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Duel monitors

Post by aegis »

it's supported, you just need two monitors of the same resolution and an operating system supporting two monitors acting like one.

nvidia's twinview stuff on linux does this perfectly, as does their horizontal span on windows xp.

I assume ati's eyefinity works well enough for two identical displays on new computers as well.

what we *don't* currently support:
  • two monitors with a different resolution
  • vista or windows 7
  • ati without eyefinity
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Duel monitors

Post by Hobo Joe »

aegis wrote: what we *don't* currently support:
  • two monitors with a different resolution
  • vista or windows 7
  • ati without eyefinity

If that first one is implemented I will give sexual favors to the developers.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Duel monitors

Post by Peet »

Spring uses SDL as its multimedia wrapper. SDL supports only one window. Replacing SDL with another option is not particularly easy... Refactoring to use GLUT could do it but GLUT just so happens to be awful for a number of reasons. The other option is writing a load of redundant but platform-specific code.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Duel monitors

Post by CarRepairer »

aegis wrote:what we *don't* currently support:
  • two monitors with a different resolution
  • vista or windows 7
  • ati without eyefinity
Eh? Dual screen works for me on Windows 7. Although my FPS sucks more than usual when using it, which confuses me because half the window (which shows on one of my monitors) is just a minimap.
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aegis
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Joined: 11 Jul 2007, 17:47

Re: Duel monitors

Post by aegis »

doesn't work unless you have a horizontal span mode, which nvidia stopped supporting on 7...
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Duel monitors

Post by SinbadEV »

What about windowed mode, window stretched width of both windows?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Duel monitors

Post by CarRepairer »

SinbadEV wrote:What about windowed mode, window stretched width of both windows?
Yeah that's what I use.
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: Duel monitors

Post by Tribulex »

so actually, you can use multiple monitors with different resolution. It just sucks, and you have to use windowed mode.
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