Random WIP 2006-2011 - Page 240

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Image
Click for larger image

Now to kitbash.. I have a lot of space here and frankly... i want to make use of all my texture space as this uses about 80% of a 1024 I have some room for graffiti etc but I am tired and that will come later :P

to those wondering about the patchwork buildings, that is so I can do variants of those little hangars.

now to get in wings and kitbash.
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

smoth wrote:Image
Excellent models, excellent texture. You're my idol smoth. :P
They seem so alive.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Very nice!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

kitbashing is done, I ended up with 40 something objects... of course 3 of them are the parts of the radar dish(I wanted to animate it).

and yes, I know there is more I could do like water towers etc.. but I am damn tired and you know what.. this is plenty.

Image
Click for larger

this has been one of my more interesting experiences.
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

<3 the little forklift
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

So I decided to take a look at the first model that I ever uvmapped:

Image

and touch up the geometry a little and totally rework the uvmap and texture (obviously ive done the model and uvmap, still working on the tex)

Image
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

ARM landingboat for xta (original ship modell from hamsate - thx)


Image
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Loooks waaaay better Manolo_ good work ! :)
and smoth.... omg you are the Optimus Prime of Probs modeling xD
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

smoth wrote: Image
Dam it all, stop raising the bar! :P Seriosly you really inspire me with all this stuff.

Totaly cool.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Image
Image
Image
Image
Without turret
Image
I think texture is nearly final :)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Looks really good Lemmi, if a little confusing.

That tankboat is fucking awesome.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

aGorm wrote:Dam it all, stop raising the bar! :P Seriosly you really inspire me with all this stuff.
Use it, use it to drive you to greater and greater heights! Keep making your project, give me a reason to think I need to raise the bar!

LL, much better.. thanks.
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wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Random WIP

Post by wilbefast »

That's one pretty tank :o
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

And now for something completely different.

Image
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

128 x 128 ?
i think 256 would be better or the part with the wood is not that nice uvmapped... looks blurry
but otherwise really nice ! :)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Eh. It's for a third-person mod anyway. The entire time you'll see it on-screen it's tiny. I actually made the texture 256x256 originally, but it doesn't need it. Using 128 actually makes it clearer at a distance, bizarrely enough.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

My only worry about all of Lemmi's models is that his love for hyper-detailed textures means you'll need a 50-foot screen for them to look good at a decent zoom, since iirc, TechWars is all about TA-style geometric growth, and thus will have obscene megafus/maker bases and will be zoomed out pretty far.

But otherwise, hawt secks.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

It's not so much the super detail, but more that all the geometry falls within a very narrow tonal range. At a distance those tanks will tend to look like grey blobs, I'd imagine...
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I am pretty much backing warlord z on that.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

@GMN: GJ! If anything, I'd raise contrast a bit more, but that's just a teeny kibbitz.

@LordLemmi: Preshading is a must, or will be a big blob of gray. That, and it's noisy. I'd use more color, and less pure gray tones.
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