Gameplay idea: Night
Moderator: Moderators
Gameplay idea: Night
Is it possible to make TASpring cycle through night and day time? Because when i play long drawn out games with ground only warfare against my bro, i have long drawn out sieges b/c all he makes are defenses and with all that artillary and missles flying and crap. I just thought it would be interesting to make it where we could fight at night and have it so that the explosions light up an area when it hits just like a real explosion at night. And maybe make it so that the units all have their own little head lights coming from either their main turret or if they are a kbot have it come from the head part of it. Besides, someone is bound to just go start forest fires for the heck of it. Hmmm... maybe i'll just go make a poll outta it to see if anyone would like this feature.
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Imaturity is fun
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Imaturity is fun
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Too much.
I wouldn't do night time so much as cloud cover - some clouds pass overhead and lay part of the map in shadow. As the battle gets heavy, the dust and smoke from combat rises high into the sky forming a thick sky cover of soot, blocking out the sun. Make the clouds invisble from above, but visible from below, so at ground level you can see a giant pool of darkness forming over the Vulcan.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
And make sure clouds turn into rain, and the rain forms tricklet that join into torrent that erode the map into valley and make lakes into hollow places, and that lakes evaporate into cloud again when the sun shines enough, especially in woody area.
For best result I suggest each drop of water to be handled individually.
For best result I suggest each drop of water to be handled individually.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Theoretically with the zaphod/oldfield new scripting engine it would be possible to script something like a change from day to night... That might not be the most elegent solution though.FizWizz wrote:ha ha zszwg. It really shouldn't be thathard, although it's probably not a cakewalk either. Day/night cycles should be defined by map makers though, not by engine or mod...
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- Posts: 704
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10