Space Map Experiments - Page 2

Space Map Experiments

Discuss maps & map creation - from concept to execution to the ever elusive release.

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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

*bump*
Any progress on this map?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

waiting for someone to make an asteroid for me... I'm way to lazy...
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Caydr
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Post by Caydr »

What should it look like? I'll model it for you.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Caydr wrote:What should it look like? I'll model it for you.
A rock that might fly through space I would assume...
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Caydr
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Post by Caydr »

Well yes... but should it be flat on one side so it can be built on? (assuming building on these things is the intention)

Oh and what kind of polygon limit should I have? If there's a lot of them going to be on screen at the same time, probably best to keep it below 100, etc.
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SwiftSpear
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Post by SwiftSpear »

Caydr wrote:Well yes... but should it be flat on one side so it can be built on? (assuming building on these things is the intention)

Oh and what kind of polygon limit should I have? If there's a lot of them going to be on screen at the same time, probably best to keep it below 100, etc.
I think the intent is to use the model to mask a small portion of land, so they should probably be flat enough that structures aren't getting buried... I don't know how big that will be practically... There probably won't be enough of them on screen to kill framerate, below 200 polies per an asteriod should be more then generous.
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SinbadEV
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Post by SinbadEV »

someething that looks like or IS this... http://www.space-graphics.com/asteroid_golevka.htm

I'm thinking having it big enough to hide a moho metal extractor iside it, haveing a "flat" spot will look kinda dumb, so I was thinking that eventually any mods that use it would have special astroid extractors that stick out of the asteroids with little spinny bits...
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