pintle wrote:
Replays can reveal a surprising amount about someones map hacking/ getting messages from spectators. Its obviously still possible to cheat, but really how far do you want to take "competitive" play? We aint playing for cash or girls are we? I reiterate that, in my experience, most people competing are playing for the feeling of accomplishment/game itself, cheating is anathema to anyone truly competitive.
To be fair though, sometimes its just buggerluck that you happened to get t2 bombered on the front line which is where your commander is.
I mean, my strat for bombing means 'target big lump of units, area attack, rinse, repeat' and I always end up with some epic kills because people are idiots.
pintle wrote:Re: cheating, we are a small community, anyone outed as a cheater would most likely sharp find themselves having a hard time finding opponents. Tbfh, its a _game_ if they feel the need to cheat cos they need to win that bad, let them, I have nothing to proove.
Replays can reveal a surprising amount about someones map hacking/ getting messages from spectators. Its obviously still possible to cheat, but really how far do you want to take "competitive" play? We aint playing for cash or girls are we? I reiterate that, in my experience, most people competing are playing for the feeling of accomplishment/game itself, cheating is anathema to anyone truly competitive.
...that and 90% of the player base couldnt beat andy or day even with map hax.
All smurfing does is piss people off, because you don't know if that one rank is a new player or a star looking to wtfpwn in noobgames.
And the rank system is nearly useless when looking for decent players as that gold star you're playing with can (And frequently is) stupider than that one rank below him.
Persistance is a virtue, but a persistant idiot spring player isn't.
I did some exploratory promotion in the now distant past, and will do so again probably in a few months, since I owe z for something he helped 1944 with and I failed to run the two other tournaments I promised.
I would like to say how I got into playing on Spring. Maybe this is of some use.
Originally I played TA back as a kid in 1990s. I like the game from the single player aspect. I have never played it online. I have played SC and WC and have enjoyed them as much for their single player aspects. Multiplayer I don't play much of them either, except DOTA on WC.
Fast forward to todays, I found out about spring through some random searching about TA on wikipedia (feeling nostalgic), and finding out from there that a remake of it called Spring is available.
I download spring and BA and pretty much play it exclusively. I hopped into the game and already I feel like I know how to play it, because it feels familiar to TA. I tried out a bit of CA when there was an open spot and lots of players on it, once in a blue moon when I first started out playing on Spring, but, I tried it out once first, then came back again to try it again another time about a month later and the game felt different, they added some new stuff I had no idea what it was about, and I have no idea how to play the mod properly enough, so I stopped trying it out.
I tried to get another friend who has not played TA originally, neither does he have much RTS experience, to play and tried a bit of teaching on him. He didn't like the game pretty much in general, as there are only multi-player games and he got his ass handed to him in them. He did not try out any other mod as there was no players in those games and did not want to try it out either.
I think the best thing is to create a good single-player experience, as that helps people get used to how to play the game. I can hop in to WC and SC and expect to play ok on those games in multiplayer and still enjoy them because the SP campaign has taught me how to play in it. While it may not be the greatest way, I have the basics covered from the SP campaign and feel like I'm in control of what I'm doing.
Just having some single player missions won't do it.
Starcraft, Warcraft 2/3, Total Annihilation had something to motivate you to play single player games. It was mosty the movies for me. The reward for winning. Otherwise you start to wonder why you play the single player.
Although Diablo 2 is not RTS it is and was fun. You start to get tired to kill these regular monsters. You go and try to kill the Boss which is not always fun. But after you beat the Boss you receive a movie.
Unless you have a unique story, amazing fun(not regular) or/and have cinematic movies - single player will be boring or you will play it very less which would make it as a tutorial.
<-- All prior was my opinion though!
The only Mod I know which created movies is "Third Age: Total War" for Medieval 2:Kingdoms. There are probably others which I haven't played.
I prefer any mod that:
1. Does not release new updates almost every day.
2. Does not require Spring Downloader to get the new versions.
3. Uses LUA as little as possible to make sure it is really fast in big games.
4. Has moderate graphics effects to keep FPS high.
Yes, CA is indeed showing off what the engine can do, but it comes at a high price.
zerver wrote:I prefer any mod that:
1. Does not release new updates almost every day.
2. Does not require Spring Downloader to get the new versions.
3. Uses LUA as little as possible to make sure it is really fast in big games.
4. Has moderate graphics effects to keep FPS high.
Yes, CA is indeed showing off what the engine can do, but it comes at a high price.
high price ?
keeping SL open or dloading stable ?? doesnt seem like a high price to me and the LUA issue has been looked at you can now play CA on a fresh install without having to disable widgets cos of the clutter/cpu drain.
and CA runs faster than BA for me so i dont know what the q-q about big games.
CA does run faster than BA in big games, because CA games don't get as big as BA games. When a BA game gets to the hyper-porc stage of massive fusion/maker/nanotower spam, the unit/particle count goes through the roof.
The lack of exponential econ in CA means this will never really happen in that game.
Pxtl wrote:CA does run faster than BA in big games, because CA games don't get as big as BA games. When a BA game gets to the hyper-porc stage of massive fusion/maker/nanotower spam, the unit/particle count goes through the roof.
The lack of exponential econ in CA means this will never really happen in that game.
Forget the "Default Mod syndrome" being the cause of disinterest in other mods, it's the community. Growing up, I played OTA. Lots and lots of OTA. I loved it. When I discovered Spring (specifically, BA) I became excited because it was like playing OTA all over again. I know the units, I feel comfortable with the units, and within a couple games I was past the "noob" stage because of all my experience in OTA.
I tried a couple CA games and quickly got a ton of "OMG WTF NOOB UR DOING IT WRONG" people screaming at me in all caps. This is nothing specific against CA, however, it's the only other mod I've seriously tried. (The BA community does the same thing to noobs; I was just lucky enough to largely avoid it due to previous OTA experience).
What's wrong with people playing what they like? I don't see how that is a bad thing. People like BA, it reminds them of OTA, ok other than the legal issues, who gives a crap? If that's what they like, then don't try to force something else down their throats.
I regularly invite people to play the evo prealpha with me and kaiser for testing and stuff, and we have had an overwhelmingly positive response. People have fun playing it and the learning curve is very gentle. That said, it isn't done yet! THere are still a ton of things to be added, and some people like to see a mostly complete game before investing time, and that is udnerstandable.
CA changes so radically, so often, it's no wonder it turns people off.
BTW an easy way to fix particle count in BA is to just switch out cegs for nanoparticles (and yes, it is pretty much as easy as it sounds).