I have no real clue what this means, but I'd be willing to do pretty much anything to prevent cheating. Generating a hash of each included widget's not a big deal, I already use programs to generate/verify hashes of downloads. I wouldn't mind doing that if there was engine-side verification support.lurker wrote:Yeah, you can definitely put an RSA module in the widget handler, but show me a mod maker that wants to generate a key pair and sign widgets...
If you're interested in code search for my post a while back on video, it makes md2 hashes and verifies via RSA.
As everyone's so fond of reminding me, yes, it could be bypassed by compiling a custom Spring exe or hex editing the Spring exe, but these are both things that an average user won't have an easy time with. If compiling the Spring source is anything like I remember, it's a minefield hellmess to try and get all the required files and such...
Editing hex or binary is also not the simplest thing in the world.