replay crash

replay crash

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snipe
Posts: 34
Joined: 30 Jul 2009, 19:33

replay crash

Post by snipe »

hello

all replays is bug, info:
Debian stable (lenny 5.0) fluxbox

bug:

Code: Select all

$ /usr/local/games/spring '/home/jeux/spring/demos/local_20090727_202401_DeltaSiegeDry_0.79.1.sdf'
LogOutput initialized.
Spring 0.79.1.2
Available log subsystems: mapinfo, CollisionVolume, unit, Sound, ArchiveScanner, VFS-detail, VFS
Enabled log subsystems: Sound,
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 126, flags:
        SSE 1.0:  1,  SSE 2.0:  1
        SSE 3.0:  1, SSSE 3.0:  1
        SSE 4.1:  1,  SSE 4.2:  0
        SSE 4.0A: 0,  SSE 5.0A: 0
        using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/jeux/.springrc"
OS: Linux
Using read-write data directory: /home/jeux/spring/
Using read-only  data directory: /usr/local/games/
Using read-only  data directory: /home/jeux/.spring/
Using read-only  data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/maps
Scanning: /usr/local/share/games/spring/base
Scanning: /usr/local/share/games/spring/mods
Scanning: /usr/local/share/games/spring/packages
Scanning: /home/jeux/.spring/maps
Scanning: /home/jeux/.spring/base
Scanning: /home/jeux/.spring/mods
Scanning: /home/jeux/.spring/packages
Scanning: /usr/local/games/maps
Scanning: /usr/local/games/base
Scanning: /usr/local/games/mods
Scanning: /usr/local/games/packages
Scanning: /home/jeux/spring/maps
Scanning: /home/jeux/spring/base
Scanning: /home/jeux/spring/mods
Scanning: /home/jeux/spring/packages
Video mode set to  1680 x 1050 / 32 bit
SDL:  1.2.12
GL:   2.1.2 NVIDIA 173.14.09
GL:   NVIDIA Corporation
GL:   GeForce 8800 GTX/PCI/SSE2
GLEW: 1.5.0
Connecting to local server
Pre-scanning demo file for game data...
Warning: 22 players in GameSetup script (NumPlayers says 21)
Starting GameServer
GameServer started
Starting demo recording
Warning: 22 players in GameSetup script (NumPlayers says 21)
Using map DeltaSiegeDry.smf
Recording demo demos/local_20090730_192440_DeltaSiegeDry_0.79.1.sdf
Using script Commanders
Using mod Balanced Annihilation V6.96
Using mod archive BA696.sd7
Became player 22 (team 1, allyteam 1)
Sound: OpenAL info:
Sound:   Vendor:     OpenAL Community
Sound:   Version:    1.1
Sound:   Renderer:   OpenAL Soft
Sound:   AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Sound:   Device:     ALSA Software on default
Sound:   Available Devices:
Sound:                       ALSA Software on default
Sound:                       ALSA Software on HDA Intel
Sound:                       OSS Software
Sound:                       Wave File Writer
Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
Parsing unit icons
Parsing definitions
Loading all definitions:  0.407000
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading map informations
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
error = 2, teamcolors.lua, [string "teamcolors.lua"]:61: attempt to index field '?' (a nil value)
teamcolors.lua: luaParser.Execute() failed
Creating projectile texture
Number of damage types: 40
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Creating unit textures
Initializing map features
Couldnt find wreckage info treetype0
Couldnt find wreckage info treetype1
Couldnt find wreckage info treetype2
Couldnt find wreckage info treetype3
Couldnt find wreckage info treetype4
Couldnt find wreckage info treetype5
Couldnt find wreckage info treetype6
Couldnt find wreckage info treetype7
Couldnt find wreckage info treetype8
Couldnt find wreckage info treetype9
Couldnt find wreckage info treetype10
Couldnt find wreckage info treetype11
Couldnt find wreckage info treetype12
Couldnt find wreckage info treetype13
Couldnt find wreckage info treetype14
Couldnt find wreckage info treetype15
Couldnt find wreckage info geovent
Unknown map feature type
Reading estimate path costs
Pathing data checksum: 98b6dcc1
Creating sky
spring: rts/Game/PlayerHandler.h:35: CPlayer* CPlayerHandler::Player(int): Assertion `unsigned(i) < players.size()' failed.
Abandon

hoter map:

Code: Select all

$ /usr/local/games/spring '/home/jeux/spring/demos/local_20090727_035944_Tropical_0.79.1.sdf'
LogOutput initialized.
Spring 0.79.1.2
Available log subsystems: mapinfo, CollisionVolume, unit, Sound, ArchiveScanner, VFS-detail, VFS
Enabled log subsystems: Sound,
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 126, flags:
        SSE 1.0:  1,  SSE 2.0:  1
        SSE 3.0:  1, SSSE 3.0:  1
        SSE 4.1:  1,  SSE 4.2:  0
        SSE 4.0A: 0,  SSE 5.0A: 0
        using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/jeux/.springrc"
OS: Linux
Using read-write data directory: /home/jeux/spring/
Using read-only  data directory: /usr/local/games/
Using read-only  data directory: /home/jeux/.spring/
Using read-only  data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/maps
Scanning: /usr/local/share/games/spring/base
Scanning: /usr/local/share/games/spring/mods
Scanning: /usr/local/share/games/spring/packages
Scanning: /home/jeux/.spring/maps
Scanning: /home/jeux/.spring/base
Scanning: /home/jeux/.spring/mods
Scanning: /home/jeux/.spring/packages
Scanning: /usr/local/games/maps
Scanning: /usr/local/games/base
Scanning: /usr/local/games/mods
Scanning: /usr/local/games/packages
Scanning: /home/jeux/spring/maps
Scanning: /home/jeux/spring/base
Scanning: /home/jeux/spring/mods
Scanning: /home/jeux/spring/packages
Video mode set to  1680 x 1050 / 32 bit
SDL:  1.2.12
GL:   2.1.2 NVIDIA 173.14.09
GL:   NVIDIA Corporation
GL:   GeForce 8800 GTX/PCI/SSE2
GLEW: 1.5.0
Connecting to local server
Pre-scanning demo file for game data...
Warning: 16 players in GameSetup script (NumPlayers says 15)
Starting GameServer
GameServer started
Starting demo recording
Warning: 16 players in GameSetup script (NumPlayers says 15)
Using map Tropical.smf
Recording demo demos/local_20090730_193607_Tropical_0.79.1.sdf
Using script Commanders
Using mod Balanced Annihilation V6.96
Using mod archive BA696.sd7
Became player 16 (team 1, allyteam 1)
Sound: OpenAL info:
Sound:   Vendor:     OpenAL Community
Sound:   Version:    1.1
Sound:   Renderer:   OpenAL Soft
Sound:   AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Sound:   Device:     ALSA Software on default
Sound:   Available Devices:
Sound:                       ALSA Software on default
Sound:                       ALSA Software on HDA Intel
Sound:                       OSS Software
Sound:                       Wave File Writer
Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
Parsing unit icons
Parsing definitions
Loading all definitions:  0.413000
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading map informations
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
error = 2, teamcolors.lua, [string "teamcolors.lua"]:61: attempt to index field '?' (a nil value)
teamcolors.lua: luaParser.Execute() failed
Creating projectile texture
Number of damage types: 40
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Creating unit textures
Initializing map features
Couldnt find wreckage info treetype0
Couldnt find wreckage info treetype1
Couldnt find wreckage info treetype2
Couldnt find wreckage info treetype3
Couldnt find wreckage info treetype4
Couldnt find wreckage info treetype5
Couldnt find wreckage info treetype6
Couldnt find wreckage info treetype7
Couldnt find wreckage info treetype8
Couldnt find wreckage info treetype9
Couldnt find wreckage info treetype10
Couldnt find wreckage info treetype11
Couldnt find wreckage info treetype12
Couldnt find wreckage info treetype13
Couldnt find wreckage info treetype14
Couldnt find wreckage info treetype15
Couldnt find wreckage info geovent
Reading estimate path costs
Pathing data checksum: fd71d5c5
Creating sky
spring: rts/Game/PlayerHandler.h:35: CPlayer* CPlayerHandler::Player(int): Assertion `unsigned(i) < players.size()' failed.
Abandon
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: replay crash

Post by SirMaverick »

Set a name in ~/.springrc.
Something like "name=myname".

The bug is fixed, but not yet released.
snipe
Posts: 34
Joined: 30 Jul 2009, 19:33

Re: replay crash

Post by snipe »

Probleme solved tankx

Note variable maj: Name
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