
New units in ba
Moderator: Content Developer
Re: New units in ba
You're a design flaw. 

Re: New units in ba
Units still need to be used at the proper time and place, in the proper way, even if the player does not micro them a lot. The amount of benefit micromanagement gives you is not a design flaw, it is a design choice, one that you seem to disagree with.moriarty wrote:Given TA was - and I'm guessing BA is - a strategic game, why should any unit need "micro"'ing? I'd call that a design flaw and buggy unit.JohannesH wrote:Bladewings are great. Many people dont micro them correctly though.
One example of a rather successful rts with vastly more micro than *A
Re: New units in ba
dont. bwings are one of the main reasons to go core.
Re: New units in ba
a lot of the micro is superficial and annoying but yes
Re: New units in ba
now that you havent been on for weeks, there arent any good games in the timezone.hunterw wrote:dont. bwings are one of the main reasons to go core.
edit
also, wombat kurwa pizdec
Re: New units in ba
lolKaiserJ wrote: now that you havent been on for weeks, there arent any good games in the timezone.
just use my technique of logging in buddies' accounts to trick people in to joining.
talus should have caught on. its awesome @ hell, but i guess i gotta make a new map at some point.
Re: New units in ba
Forget that, we NEED MOAR TUNES.hunterw wrote:lolKaiserJ wrote: now that you havent been on for weeks, there arent any good games in the timezone.
just use my technique of logging in buddies' accounts to trick people in to joining.
talus should have caught on. its awesome @ hell, but i guess i gotta make a new map at some point.
Specifically, you need to rap about Caydr.