Underwater units indistinguishable from units on land

Underwater units indistinguishable from units on land

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Underwater units indistinguishable from units on land

Post by Caydr »

Can units underwater be given a uniform shadow... or... something? It looks retarded for them to be bright as sunshine when they're supposedly a kilometer underwater or something.
Last edited by Caydr on 28 Oct 2005, 09:18, edited 1 time in total.
Vehementi
Posts: 67
Joined: 28 Apr 2005, 23:27

Post by Vehementi »

I noticed this too and assumed it was just a video setting on my side, but it wasn't (I just got a new computer.) Yeah, it's pretty silly. It's almost impossible to tell that they're even *underwater* at all.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Maps already have water color tag things, right? Can't they just run the same filter they run on land units for sunlight settings, except run it only on UW units with the water settings?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

They're meant to look bluer but i swear sometimes subs look like they'v surfaced and stay surfaced sometimes.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

yeay they should be more blue imo
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I would've just said they should look blue-er, but on maps with different-coloured water, it wouldn't look right.

Either:
1) it takes on the color of the water set in the SMD, plus darkened a bit
2) it just gets shadowed when underwater, period.

Option 2 would probably be the simplest to implement in the short term, right?

Problem is, AFAIK still most people can't run Spring with shadows so it would have to be lighting the same was as units change brightness when they're facing away from the sun/light source.

Speaking of which, what's the status on that? My computer's plenty fast and I've got a reasonably common graphics card, yet shadows crash the game?
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

cadyr do u got a ati and non-ati drivers, i had that, swicthed to at drivers and everything works okay now.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

IMO water just needs more murkiness. Right now water looks crystal clear on all maps, irregardless of the "water color" setting. If there were tiled sprites with partial alpha of the water color blending into the water until a cerian depth it would look alot more realistic.

[edit] I have a radeon 9800 pro, it can run doom 3 on reasonably high setting, yet it crashes with spring shadows... Why don't shadows in spring have proper driver support for third party drivers?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Shadows work perfectly fine on a 9550 with proper drivers.
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Shadows work fine on my 6600 GT, with drivers.

Water does need to be darker. Ill have a play with some SMD settings, see if the WaterAbsorb can be fixed to make it murkier.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

FLOZi wrote:Shadows work perfectly fine on a 9550 with proper drivers.
If you call the catalysts proper you really don't know too much about video cards. Omega drivers are far superior for ATI, with the possible execption that they take longer for releases then catalysts do, because he rebuilds them based on whatever changes were made to the most recent catalysts. There's no reason shadows shouldn't work on omega drivers.
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Omega drivers never worked for me, crashes crashes creashes...
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

FireCrack wrote:Omega drivers never worked for me, crashes crashes creashes...
Crashes are why I switched from catalysts. Did you go for tech support?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Maelstrom wrote:Shadows work fine on my 6600 GT, with drivers.

Water does need to be darker. Ill have a play with some SMD settings, see if the WaterAbsorb can be fixed to make it murkier.
Those too. :-)
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

SwiftSpear wrote:
FireCrack wrote:Omega drivers never worked for me, crashes crashes creashes...
Crashes are why I switched from catalysts. Did you go for tech support?
Tech support? no.

The cat's ahev always worked for me and they are the "proper" drivers regardless.
Post Reply

Return to “General Discussion”