Underwater units indistinguishable from units on land
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Underwater units indistinguishable from units on land
Can units underwater be given a uniform shadow... or... something? It looks retarded for them to be bright as sunshine when they're supposedly a kilometer underwater or something.
Last edited by Caydr on 28 Oct 2005, 09:18, edited 1 time in total.
I would've just said they should look blue-er, but on maps with different-coloured water, it wouldn't look right.
Either:
1) it takes on the color of the water set in the SMD, plus darkened a bit
2) it just gets shadowed when underwater, period.
Option 2 would probably be the simplest to implement in the short term, right?
Problem is, AFAIK still most people can't run Spring with shadows so it would have to be lighting the same was as units change brightness when they're facing away from the sun/light source.
Speaking of which, what's the status on that? My computer's plenty fast and I've got a reasonably common graphics card, yet shadows crash the game?
Either:
1) it takes on the color of the water set in the SMD, plus darkened a bit
2) it just gets shadowed when underwater, period.
Option 2 would probably be the simplest to implement in the short term, right?
Problem is, AFAIK still most people can't run Spring with shadows so it would have to be lighting the same was as units change brightness when they're facing away from the sun/light source.
Speaking of which, what's the status on that? My computer's plenty fast and I've got a reasonably common graphics card, yet shadows crash the game?
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
IMO water just needs more murkiness. Right now water looks crystal clear on all maps, irregardless of the "water color" setting. If there were tiled sprites with partial alpha of the water color blending into the water until a cerian depth it would look alot more realistic.
[edit] I have a radeon 9800 pro, it can run doom 3 on reasonably high setting, yet it crashes with spring shadows... Why don't shadows in spring have proper driver support for third party drivers?
[edit] I have a radeon 9800 pro, it can run doom 3 on reasonably high setting, yet it crashes with spring shadows... Why don't shadows in spring have proper driver support for third party drivers?
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
If you call the catalysts proper you really don't know too much about video cards. Omega drivers are far superior for ATI, with the possible execption that they take longer for releases then catalysts do, because he rebuilds them based on whatever changes were made to the most recent catalysts. There's no reason shadows shouldn't work on omega drivers.FLOZi wrote:Shadows work perfectly fine on a 9550 with proper drivers.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29