ingame mute

ingame mute

Requests for features in the spring code.

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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

ingame mute

Post by Wombat »

what do u think about giving authost admins possibility of muting ppl ingame, in battle room, or they get automute when spamming points ingame? or even reducing someones rights to 0 so he cant call any votes ( i think smth like that exist but it doesnt work well)

sorry if i made this topic in wrong place :mrgreen:
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Re: ingame mute

Post by malric »

Don't automute when spamming points. You didn't have noobs allies ?!
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: ingame mute

Post by Wombat »

well i do, thats why i ask to mute mofos
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Re: ingame mute

Post by malric »

A command to mute is ok. An automute that will mute you when you try to get the attention of the ally that has 100 gunships in the base and doesn't use them, is not ok.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: ingame mute

Post by manolo_ »

malric wrote:A command to mute is ok. An automute that will mute you when you try to get the attention of the ally that has 100 gunships in the base and doesn't use them, is not ok.
+1, a votemute or something similiar (e.g. couldnt start votes) would be okay
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: ingame mute

Post by hoijui »

malric wrote:A command to mute is ok. An automute that will mute you when you try to get the attention of the ally that has 100 gunships in the base and doesn't use them, is not ok.
if you put 10 points, and he does not react, it really makes little sense to put an other 90 points. i never seen anyone react after 100 points really. the only thing it does, is get on the nerves of all the other allies. therefore, it is purely bad, and mute for it would be good.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: ingame mute

Post by jK »

Wombat wrote:what do u think about giving authost admins possibility of muting ppl ingame, in battle room, or they get automute when spamming points ingame? or even reducing someones rights to 0 so he cant call any votes ( i think smth like that exist but it doesnt work well)

sorry if i made this topic in wrong place :mrgreen:
@ingame:
1. engine gui is deprecated, so it is a feature request for better lua guis
2. spamming drawings can already stopped via lua, so it is a request @ modders (CA don't have such problems, so you won't find such a gadget in it)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: ingame mute

Post by Wombat »

well, im not talking about spamming/drawing only, also ingame votespam, ring spam or when some noob is simply spamming messages from spec. simple command/vote for muting player so mofo cant talk
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