Permission to archive art @ opengameart.org?

Permission to archive art @ opengameart.org?

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Lendrick
Posts: 2
Joined: 21 Jul 2009, 17:05

Permission to archive art @ opengameart.org?

Post by Lendrick »

Greets!

I'm Bart, the proprietor of OpenGameArt.org, a site intended to archive game media (graphics, models, audio, etc) that's safe to use in Free / Open Source projects. I was wondering if it would be okay if I archived the artwork from the various Spring Engine projects on my site. (Mind you, I realize that it's legal to do so as long as it's licensed appropriately, but I want to respect the wishes of the devs and artists, regardless of how the art is actually licensed.)

Thanks!

Bart
http://opengameart.org
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Permission to archive art @ opengameart.org?

Post by SpikedHelmet »

All arts assets (models, textures) in Spring: 1944 are CC-BY-NC so as long as that's respected, go right ahead.

www.Spring1944.com
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Permission to archive art @ opengameart.org?

Post by Argh »

Practically all of the files on ModelBase are applicable, and are either CC-BY-SA or Artistic License 2 (which is fairly Open Source in nature). Feel free to use any models I've put up there, the only trouble is that they'd have to be exported from S3O back to 3DS.
Lendrick
Posts: 2
Joined: 21 Jul 2009, 17:05

Re: Permission to archive art @ opengameart.org?

Post by Lendrick »

Thanks a bunch! :)

What's S30 format, anyway? If Blender can read it, I'll change the site to allow it to be uploaded. If not, is there a way I can get your original 3DS files?

Thanks!

Bart
http://opengameart.org
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Permission to archive art @ opengameart.org?

Post by Pxtl »

S3O is Spring's internal model format. There is a blender-to-S3O exporter, but I don't know if the reverse exists.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Permission to archive art @ opengameart.org?

Post by MidKnight »

@pxtl: UpSpring can export S3O to obj, and that can be imported into Blender. Thesleepless also made a blender s3o importer, which I can't get to function.

@Lendrick/Bart: Hi! I've actually been following your site for a little while now, (coincidentally, looking for models we could put into our projects :P ). All of my models are public domain, and you are free to use them. their sources are on modelbase ( http://planet-wars.eu/ModelBase ) and in my models thread ( http://springrts.com/phpbb/viewtopic.php?f=9&t=17630 ). Additionally, the project I am part of (Complete Annihilation, http://caspring.org ) is licensed under GPL, and you're free to use the art assets we have made for it. In both these cases, accreditation is appreciated :wink:

Thanks!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Permission to archive art @ opengameart.org?

Post by FLOZi »

Upspring can indeed export to OBJ, and 3DS. However with OBJ the object data is lost entirely (the model becomes one solid object), and with both formats all welding (smoothing) data is lost.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Permission to archive art @ opengameart.org?

Post by SeanHeron »

Just posted this elsewhere, but thought its appropriate here as well -
A wiki page with some of the open source resources for Spring: http://springrts.com/wiki/Freely_availa ... le_content.

@Argh - hey, where do you have the info on the Modelbase licences from? Cause I've been looking into those, and that was precisely what I couldn't find...
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Permission to archive art @ opengameart.org?

Post by Argh »

@SeanHuron: if you look at the ModelBase entries in the RSS view (as opposed to viewing the SVN) the License is listed there.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Permission to archive art @ opengameart.org?

Post by Saktoth »

A project like this is very badly needed! There is a vast swathe of open source game development talent out there with very little open source art talent. I wish you the best of sucess in the world because i hope to take advantage of your efforts in future ;).

A lot of the stuff on modelbase is shit/untextured/unfinished though, sadly.

Ill see about getting you the spherebot sourcefiles (i need to get them on modelbase anyway).

KDR also has made a lot of free stuff, but its almost all untextured (And i doubt anyone would want the KP stuff).

Get Upspring if you want to start exporting content from Spring models (s44 etc) but if you go and poke them some they might just hand over the whole sourcefiles which would be much easier.

Everything for the Spring engine is a bit out of date tech wise though. No model deformation, and one single UV map texture per model. So there is that.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Permission to archive art @ opengameart.org?

Post by YokoZar »

This is a really cool idea and I'm glad you showed it to me :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Permission to archive art @ opengameart.org?

Post by smoth »

Saktoth wrote:Get Upspring if you want to start exporting content from Spring models (s44 etc) but if you go and poke them some they might just hand over the whole sourcefiles which would be much easier.
upspring unwields everything and this destroys smoothing groups.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Permission to archive art @ opengameart.org?

Post by REVENGE »

smoth wrote:upspring is gay
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Permission to archive art @ opengameart.org?

Post by FLOZi »

The last time i used upspring I actually started porting Springs s3o-parsing code to java.


p.s. No, probably not.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Permission to archive art @ opengameart.org?

Post by MidKnight »

Saktoth wrote:A project like this is very badly needed! There is a vast swathe of open source game development talent out there with very little open source art talent. I wish you the best of sucess in the world because i hope to take advantage of your efforts in future ;).

A lot of the stuff on modelbase is shit/untextured/unfinished though, sadly.

Ill see about getting you the spherebot sourcefiles (i need to get them on modelbase anyway).

KDR also has made a lot of free stuff, but its almost all untextured
(And i doubt anyone would want the KP stuff).

Get Upspring if you want to start exporting content from Spring models (s44 etc) but if you go and poke them some they might just hand over the whole sourcefiles which would be much easier.

Everything for the Spring engine is a bit out of date tech wise though. No model deformation, and one single UV map texture per model. So there is that.
:evil:

GIMME THOSE KP MODELS!
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Permission to archive art @ opengameart.org?

Post by zwzsg »

Sure. Would you like them in Blender format, or in UpSpring format? Either way, they're included in the Kernel Panic complete installer. The s3o in the 7-zip in /mods/, the .blend in the .rar archive in /KP_Sources/ (make sure you tick "sources" when installing KP, btw).
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Permission to archive art @ opengameart.org?

Post by MidKnight »

AWESOME.
I guess the textures are included, right?
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