Not really...Now, if buildings are shown somehow on the minmap, then scouting becomes more useful, and thus gets incoorporated quicker in players repetoar. This means that if the game hints players towards good play, noobs become decent players quicker, and decent players become good players quicker.
Scouting in general will be exactly just as useful as ever before, that fact is not changing, unless we push some really freaky suggestion. However, what the Ghost + Minimap Bleed function does is removing the whole art of intel, making it a trivia (send a bunch of planes somewhere, then wait for the dots to target). On a plain basis, all players will level faster, but on the internal scale, you just removed a whole chunk of game piece to master, so instead of upping rookies, you actually hinder people from upgrading because there is nothing to upgrade in.
There are always players that match you, but then again, there are many different styles that match each other with different methods. Where there were once the overlord player that knew the position of every unit of the map, there will be nothing. Imagine it as removing the whole water section of TA (i.e. reverting to impassable water a la StarCraft). That would mean cutting a whole field of mastery. Now the shore-shellers have to go swarm Jethros or something instead. We should expand the strategical options, not limit them.
Hardly. Quite frankly, I'm average at best. I just know what gameplay is and why TA differs from others. Plus I just bleed internally everytime this game takes a step backwards, towards games like StarCraft.Your
adversion towards this stems from beeing a elitist, right?