Commbombing

Commbombing

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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Commbombing

Post by Regret »

It is awesome. Y/N
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Commbombing

Post by Regret »

Y
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

N
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Commbombing

Post by Otherside »

mebe
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Commbombing

Post by Neddie »

Situational Answer.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Commbombing

Post by Pxtl »

N, but it's part of BA so don't change it.
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Commbombing

Post by Petah »

neddiedrow wrote:Situational Answer.
+1
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Commbombing

Post by JohannesH »

Not really awesome but theyre ok anyhow.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

Add more skill to it by making it harder to do. Make it more risky.
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Commbombing

Post by Falcrum »

Image
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Commbombing

Post by Wombat »

most suitable comment to this topic, i fully agree :D big N
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Commbombing

Post by AF »

Oh hey Im back, has their been anymore progress on this since I was last here?
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Commbombing

Post by Regret »

AF wrote:Oh hey Im back, has their been anymore progress on this since I was last here?
Out of my thread attention whore.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Commbombing

Post by AF »

lolwut it was a serious question, I personally agree with combombing as a tactic as long as its not in the name of ruining the game, because the commander conveys advantages that are lost upon combomb.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Commbombing

Post by 1v0ry_k1ng »

best way is to fiddle with the edgeeffect of the explosion so it only does enough damage to kill another com on full health when within like 300 range (dgun plus max distance coms can move apart while dgun travels)

this way, when one com dguns another both go boom

but if one com explodes near another com on max health, unless it is very close the other com survives. this would make atlas combombing less effective.

we did this on xta and it abolished combombing in liek a week.
Pxtl wrote:N, but it's part of BA so don't change it.
lul
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Commbombing

Post by Elkvis »

The kill all comms end game mod option has added another layer of strategy to commbombing.

I've seen less frivolous bombing and more thoughtful use. It is good.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Commbombing

Post by Gota »

Pxtl wrote:N, but it's part of BA so don't change it.
lul
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Commbombing

Post by NOiZE »

I like playing comm ends
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Commbombing

Post by Jazcash »

I'd like it a lot more if it were com ends for each player instead of teams. Sure you can set this, but it's kinda an issue cause once one guy dies, it just gets easier from then on for the enemy. ..
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Commbombing

Post by eyu100 »

JAZCASH wrote:I'd like it a lot more if it were com ends for each player instead of teams. Sure you can set this, but it's kinda an issue cause once one guy dies, it just gets easier from then on for the enemy. ..
This way if Regret comnapped a noob and combombed a good player one team would lose two players immediately.
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