Making water look sexy
Moderator: Moderators
Making water look sexy
Just had an idea that could make the water in Spring look even sexier than it is now.
Change how reflective the water is, depending on what angle from the camera it is.
This, as far as I can tell is how water works in real life. So, water that is right underneath the camera will have almost no reflectivness. Water that is almost parrallel to the way your looking would be at about 90% reflectivity. This would look alot more realistic, and really cool.
I dont actually know how the current reflections are done, so it might not be possible to do this. But if it is, it would atleast be worth looking into.
Ill try to Google for some images to demonstrate what I mean.
Change how reflective the water is, depending on what angle from the camera it is.
This, as far as I can tell is how water works in real life. So, water that is right underneath the camera will have almost no reflectivness. Water that is almost parrallel to the way your looking would be at about 90% reflectivity. This would look alot more realistic, and really cool.
I dont actually know how the current reflections are done, so it might not be possible to do this. But if it is, it would atleast be worth looking into.
Ill try to Google for some images to demonstrate what I mean.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Ship waves can be done with a static model that blends to alpha and has an animated texture. The water needs some sort of trigger to tell it that the model on top of it is a wave and it should be null underneith it rather then having the water layer clearly visable under the wave. The wave would also need some transparentcy to look good, expecially compared to the perfectly pure water we have in all spring maps right now. Water in spring has no cloudyness effect. makes it really hard to tell weather an underwater mex is acctually underwater or not.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29