Making water look sexy

Making water look sexy

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Making water look sexy

Post by Maelstrom »

Just had an idea that could make the water in Spring look even sexier than it is now.

Change how reflective the water is, depending on what angle from the camera it is.

This, as far as I can tell is how water works in real life. So, water that is right underneath the camera will have almost no reflectivness. Water that is almost parrallel to the way your looking would be at about 90% reflectivity. This would look alot more realistic, and really cool.

I dont actually know how the current reflections are done, so it might not be possible to do this. But if it is, it would atleast be worth looking into.

Ill try to Google for some images to demonstrate what I mean.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

This is the best pic I could find to describe what I mean. Notice how the water is clear in the foreground, and really reflective in the background:

Image
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

er, DOH, what do you think the water shader already does?

Try looking top down, and its nearly transparent. (you can see subs/ect without problems)
Try getting the camera near the water and look at it in angle, and its nearly completely reflective.
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Maelstrom
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Post by Maelstrom »

Sure it does? Didnt think it did it. Musnt have been looking hard enough...

Crap.
SJ
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Joined: 13 Aug 2004, 17:13

Post by SJ »

It does, although it uses another fresnel curve than true water.
CrowJuice
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Joined: 13 May 2005, 11:01

Post by CrowJuice »

Why not make the ships make waves in the water?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

ships have a wake, thats cool :)
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Storm
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Joined: 12 Sep 2004, 22:23

Post by Storm »

Wouldn't five thousand interlacing wave calculations more or less implode any PCU not fit for massive global climate control?
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FireCrack
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Post by FireCrack »

SJ wrote:It does, although it uses another fresnel curve than true water.
Why exactly, is this to make it easier to see subs?
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

storm not really depends what type of "wave" is meant ... if it's just short one behind the ship and optionable effect ... then it will be likely no problem ...

if you want it to depends on water waves at whole area and ship one affecting them etc etc... then it gets power hungry :)
IMSabbel
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Post by IMSabbel »

Come on. Either all or nothing.
We want nukes creating waves that roll onto the land and crush annihilators beneath them :D
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Ship waves can be done with a static model that blends to alpha and has an animated texture. The water needs some sort of trigger to tell it that the model on top of it is a wave and it should be null underneith it rather then having the water layer clearly visable under the wave. The wave would also need some transparentcy to look good, expecially compared to the perfectly pure water we have in all spring maps right now. Water in spring has no cloudyness effect. makes it really hard to tell weather an underwater mex is acctually underwater or not.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Many versions ago I played Spring, and I built a couple ships. They had nice wakes. Lemme retry. No, it wasn't a dream, ships already do create wakes in Spring.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

zwzsg wrote:Many versions ago I played Spring, and I built a couple ships. They had nice wakes. Lemme retry. No, it wasn't a dream, ships already do create wakes in Spring.
They add little cloudy sprites into the water IIRC... It's hardly what you would call a real wake.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Paintece young ones...


First we remove all bugs, then we add awesome GUI, then maybe some cool music feutre, THEN cool weather effects and wawes.

And then we lived happly everyday after!
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Min3mat
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Post by Min3mat »

i like the wakes :P
agreed kixxe
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I like the current wake effects too. 3D waves are just... not very important
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Some waves or change in the waters surface would be nice but the wakes are pretty.

In future if it is implemented however I think its more important to do them for explosions than wakes.
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