Minimap idea

Minimap idea

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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is this a good idea

yes
18
55%
no
15
45%
 
Total votes: 33

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sp2danny72
Posts: 60
Joined: 09 Jan 2005, 04:52

Minimap idea

Post by sp2danny72 »

I have a suggestion; when you see a buildning,
either via LOS or radar, the buildings owners
color should 'bleed' onto the minimap, not as
sharply colored as the radardots, but kinda dull.
This whay you can see the bases you have scouted
with a glance at the minimap. This coloring should
stay at the minimap even if you no longer have
LOS / radar, just as grayed buildnings does. One a
sidenote, this would change one thing, you would
know if a radardot is a building or not, but that does
not really matter... Whaddayou think?

(edit: made it a poll)
Last edited by sp2danny72 on 23 Oct 2005, 07:18, edited 1 time in total.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Some way to mark the minimap would be very handy, but the way your suggesting might not work. It might, but I can see there being alot of problems with it as well. Mabey just a way to manually place a marker on the map, like the '~'+click markers on the main map.
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sp2danny72
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Joined: 09 Jan 2005, 04:52

Post by sp2danny72 »

That does not accomplish the same thing. I want to be able to send
a scout, do other stuff, and see later on the minimap what it has
discovered, instead of having to look all over the map...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

It's bad enough that you don't even have to pay attention to the scouts to get a full permanent readout of all enemy buildings on the map already... come on, can't you be assed to play enough to look where you're attacking?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Perhaps that feature should be a toggle between wether you see a transparent version of the building or simply a static non-moving radar dot, that way you know there's a building there but you have to remember what it was, so it could be a huge base or lots of dummy things and you cant tell if you werent looking
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sp2danny72
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Joined: 09 Jan 2005, 04:52

only negative

Post by sp2danny72 »

only negative/half negative replys...
does this mean that players generally consider being able to
see non LOS non radar buildings on the minimap a bad idea?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

It's a mitch and map thing, an optional feature at best, some would say ti gave away too much information, some would say it'd be a much needed feature,

It's worth implementing, just as long as it can be turned on and off
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

God dear, is this another of the retarded "let-the-AI-do-the-work" ideas where you excavate the whole map with one key and minimal attention span? I simply can't express my utter disbeleif in the mere notion of the existance of such a function.

Yes, it's me. I was here battling the kind of ideas ever since Spring came to life, and fairly unsurprisingly lost every battle to people that consider the game should be played between two AIs and controlled by two keys at most.
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AF
AI Developer
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Post by AF »

Well suffice to say my ethos for that problem is simple. Let the host turn it off and have the option saved as a default for future games.

That way only silly features are only used by silly people, and those of us who want to play the game ourselves can do it.


As for them being implemented, look at how people have picked up the GroupAI interface! It's a terrible interface since any additions amde have been made to skirmish AI interface. I'd say the only AI work is being done on skirmish AI and the interface it has with the engine. of which I have mroe fingers than fellow devs. So tho people are suggesting these things, only the very minor ones that dont really affect anything are implemented.

Just hope one of these people you get annoyed with hasnt got a mass of C++ experience and a copy of the source ^_^
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Storm
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Joined: 12 Sep 2004, 22:23

Post by Storm »

How would that be different to previous debates I had on the issue? No matter how utterly stupid, these things always find their way into the game.

And you know, there are things that aren't even worth contemplating, let alone put into the game, no matter how optional you make it.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Hang on Storm, much as I like you, you grabed teh wrong end of the stick

The Idea suggested is very clear. Mark were the buildings that you discovered on the mini map, if they are still avalible on the main map as teh ghosted, I may be here I was just now, sort of building

AI's have not been mentioned, that was someones passing coment on how you woukld not need to do anything other than set a groupe of scouts on pattrole and sit back and see what happens on the mini map.

Personly I cant see this affecting the game atall and It makes totaly logical sence.

I mean lets face it, in real life someone reports seeing a big nuckler slio on a far off hill, and then then dies. You scroll over the map and say, well it could be there, it was last time one of my men checked... And then you suddenly go, "HAY, I WONT ADD IT TO THE MINI MAP BECAUSE IM AN IDIOT! WHY WOULD I WANT TO KNOW THERE MAY OR MAY NOT BE SOMTHING THERE ON THE MINI MAP AFTER ALL? ITS ONLY A "MINI MAP" AS IN MY MAP IN MINETURE!!" Two minuets latter you have forgoten were abouts you thought the dam thing was and you can seem to find it for the schrolling in teh world...

Were as with this you would go, ahh, there was a base over there a few mins ago, looks its on teh mini map, lets move the screen over there and WOOO! LOOK A NUCKLER SLIO MAY STILL BE THERE!! and so you send over some units to check.

And 50% oft he time its all gone, the other 50% its still there the crucial differnce betwwen teh two cases being that in one case you get nucked to death because you were unluck enouth to not be able to spot the ghosted building, and the time you went on to glorios victory because the mini map gave you a hint as to were to look for the info you already knew.

aGorm

This rant does not affect your statutory rights. May contain Nuts.
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Storm
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Post by Storm »

And you don't recall how I rabidly hated the mere notion of ghosted buildings? If you can't handle scouting, learn, don't build in functions for that.

HEYZ KNOW WAHT LETS HAVE MEXES AUTOMATICALLY SNAP ALL METAL SPOTS AND YOU ONLY HAEV TO PRESS F13!!!
I mean lets face it, in real life someone reports seeing a big nuckler slio on a far off hill, and then then dies.
In real life, each unit would have a LOS // Radar range far exceeding any existing map with a factor of ten. You may talk whatever about reality, but I value gameplay and this is the exact reason I haven't played Spring since v0.40b1.
Two minuets latter you have forgoten were abouts you thought the dam thing was and you can seem to find it for the schrolling in teh world...
Learn to handle the problem instead. This seems like a retarded sollution.

In fact, the best players are those that can effectively combine expanding, scouting and attacking. If we remove all those three bit by bit, we won't have any game worthy of playing soon (read "long ago"). Don't be one of those that want to decimate TA to the strategical level of Tic-Tac-Toe.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

HUm, ihmo, it's not really needed it's a bit too much baby sitting.....I'm not really against it too.
After sending scooting your plane, it's normal to see what they have discover.

@Storm, I would suggset you to try somes games with the latest version with with players who know how to play. (0.40b1 is a bit outated)
Still, it will not be as OTA, but I ensure you, you're far from just watching the game playing for you.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

I'm with Storm.

However I do think it would be a good idea for the minimap to point out locations of map comments you have made. So if you do spot a silo, you plonk a reminder downonthemap to yourself, and it puts a dot on the minimap so you can find your reminder more easily. (Or have a button that cycles reminders... there may be one already)
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

You do realise the thing about teh goshting is that its inaccurate. All it means was last time you checked there was a building there. I just had a game, and for ages i DIDN'T go near a load of corpse till I had a force to take out some towers, turns out they were all GONE when I went to attack them. So I wasted time and the lesson is scout to make sure. THATS ALL THERE THERE FOR!!

I'M not trying to make this a game of TIC TAK TOE

And in real life, ever thought maybe the battfiled might just be a tad bigger??? I was making an example, not expecting you to pick over stupid details that are nothing to do with teh argument at hand.
HEYZ KNOW WAHT LETS HAVE MEXES AUTOMATICALLY SNAP ALL METAL SPOTS AND YOU ONLY HAEV TO PRESS F13!!!
And that coment?? What the hell are you on about?? What tard arse suggested that??

What you are basicly suggesting Storm (IMO and nothing but that) is that if you want to remember were a building is keep a pen handy and jot down teh cordinates... or use the draw on map feature. WHY? Why should I? When it would be easyer (NOTE: not detracting from game play, just saving alot of hassel and time so I can do things like go select the bomber i was scouting for...) to just have them gohsted. There unlikely to move so I know there there.

Maybe your just blessed with some sort of superphotographic memory that lets you remeber exactly what pixel a building was at... I dont know. But I dont.

aGorm
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i can
also dude use the wonderful drawing tool, \ and dbl click places a marker :-)
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

This is a nice idea...storm ur a dick and u do nothing for spring or for urself...
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Actully technicly he's hosting all the spring maps, so that might be a bit harsh (and hence as a map maker I hate to arguee with him...)

Dude, If I could remeber were the dam key was just like that it would be fine, unfortunatly, I can't. It's hard enough rembering things like what units I put in what grope for crying out loud (the amount of plans runied by sending in bomber to attack AA and ground to attack forts is amazingly high). I can see what he's saying, but actully its not dissadvantaging anyone, and for thoes that can remeber were things are, it's mearly giving them a hand, for those that can't its just removing a barrier which would otherwise cause them to lose non-stop. If you can remeber were things are your still going to find the goshted building quicker anyway!!

aGorm
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Storm
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Joined: 12 Sep 2004, 22:23

Post by Storm »

@Storm, I would suggset you to try somes games with the latest version with with players who know how to play. (0.40b1 is a bit outated)
Next time I feel like hurting myself, I'll do that.
However I do think it would be a good idea for the minimap to point out locations of map comments you have made.
That's a completely different thing and I second this suggestion.
You do realise the thing about teh goshting is that its inaccurate. All it means was last time you checked there was a building there.
It's already a fire-and-forget scout mission, can it be made worse? Really, do you remember why .units command was removed?
I'M not trying to make this a game of TIC TAK TOE
By removing bits that take skill we're slowly drifting more and more into that direction. I know you're not trying nor desiring TTT but heck, I'm sitting here and watching different aspects of the game being stripped one by one.
And in real life, ever thought maybe the battfiled might just be a tad bigger??? I was making an example, not expecting you to pick over stupid details that are nothing to do with teh argument at hand.
The point is that you were bringing in reality as a justification to support your argument and that... can't be done.
And that coment?? What the hell are you on about?? What tard arse suggested that??
I think I saw it a few weeks ago in the dev forum and I as I was browsing pretty fast, I really hope I misunderstood it all.
What you are basicly suggesting Storm (IMO and nothing but that) is that if you want to remember were a building is keep a pen handy and jot down teh cordinates... or use the draw on map feature. WHY? Why should I?
That's what differs pros from news - to be able to be everywhere at once. If you have absolutely no idea where you send your scouts, you don't deserve to know the placements of critical structures.
This is a nice idea...storm ur a dick and u do nothing for spring or for urself...
Ok, let me examine you for a while...

1. Before you let out the assumption about anyone to not to do anything for the community (or oneself), just sit back and think about how sure you are about the fact.

2. Before insulting someone on the obvious assumption that they've done nothing for the community (or oneself), check your own histogram on the same topic and make sure you've done more, just in case you want some credibility attached to your claim.

3. Before actually attempting to insult someone, try to fucking spell to avoid coming out as a fucking retard.
Dude, If I could remeber were the dam key was just like that it would be fine, unfortunatly, I can't.
Edit the keybinds to z or something where you already got your hand anyway.
Actully technicly he's hosting all the spring maps, so that might be a bit harsh (and hence as a map maker I hate to arguee with him...)
Why hating arguing with me? It's not like I'm gonna shut you off FU or something stupid. In fact, I enjoy arguing with you as a contrast to some people here.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Dude, I fail to see how A DIFFERENT FRIGGING RADAR BLIP ON THE MINI MAP FOR STRUCTURES is a "do nothing make AI play the game for you" suggestion.

The original suggestion wouldn't have any bearing on how much macro and micromanagement work the player has to do at all, all it would do is make it possible to tell at a glance on the minimap where structures are and where enemy units are. Prosumably you would have to confirm a structure before it registers as a structure anyways, so it's hardly destructive. Also, structures don't pick up and move, why bother removing the blip on the minmap? they don't remove from the macro map.
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