Minimap idea
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- sp2danny72
- Posts: 60
- Joined: 09 Jan 2005, 04:52
Minimap idea
I have a suggestion; when you see a buildning,
either via LOS or radar, the buildings owners
color should 'bleed' onto the minimap, not as
sharply colored as the radardots, but kinda dull.
This whay you can see the bases you have scouted
with a glance at the minimap. This coloring should
stay at the minimap even if you no longer have
LOS / radar, just as grayed buildnings does. One a
sidenote, this would change one thing, you would
know if a radardot is a building or not, but that does
not really matter... Whaddayou think?
(edit: made it a poll)
either via LOS or radar, the buildings owners
color should 'bleed' onto the minimap, not as
sharply colored as the radardots, but kinda dull.
This whay you can see the bases you have scouted
with a glance at the minimap. This coloring should
stay at the minimap even if you no longer have
LOS / radar, just as grayed buildnings does. One a
sidenote, this would change one thing, you would
know if a radardot is a building or not, but that does
not really matter... Whaddayou think?
(edit: made it a poll)
Last edited by sp2danny72 on 23 Oct 2005, 07:18, edited 1 time in total.
- sp2danny72
- Posts: 60
- Joined: 09 Jan 2005, 04:52
Perhaps that feature should be a toggle between wether you see a transparent version of the building or simply a static non-moving radar dot, that way you know there's a building there but you have to remember what it was, so it could be a huge base or lots of dummy things and you cant tell if you werent looking
- sp2danny72
- Posts: 60
- Joined: 09 Jan 2005, 04:52
only negative
only negative/half negative replys...
does this mean that players generally consider being able to
see non LOS non radar buildings on the minimap a bad idea?
does this mean that players generally consider being able to
see non LOS non radar buildings on the minimap a bad idea?
God dear, is this another of the retarded "let-the-AI-do-the-work" ideas where you excavate the whole map with one key and minimal attention span? I simply can't express my utter disbeleif in the mere notion of the existance of such a function.
Yes, it's me. I was here battling the kind of ideas ever since Spring came to life, and fairly unsurprisingly lost every battle to people that consider the game should be played between two AIs and controlled by two keys at most.
Yes, it's me. I was here battling the kind of ideas ever since Spring came to life, and fairly unsurprisingly lost every battle to people that consider the game should be played between two AIs and controlled by two keys at most.
Well suffice to say my ethos for that problem is simple. Let the host turn it off and have the option saved as a default for future games.
That way only silly features are only used by silly people, and those of us who want to play the game ourselves can do it.
As for them being implemented, look at how people have picked up the GroupAI interface! It's a terrible interface since any additions amde have been made to skirmish AI interface. I'd say the only AI work is being done on skirmish AI and the interface it has with the engine. of which I have mroe fingers than fellow devs. So tho people are suggesting these things, only the very minor ones that dont really affect anything are implemented.
Just hope one of these people you get annoyed with hasnt got a mass of C++ experience and a copy of the source ^_^
That way only silly features are only used by silly people, and those of us who want to play the game ourselves can do it.
As for them being implemented, look at how people have picked up the GroupAI interface! It's a terrible interface since any additions amde have been made to skirmish AI interface. I'd say the only AI work is being done on skirmish AI and the interface it has with the engine. of which I have mroe fingers than fellow devs. So tho people are suggesting these things, only the very minor ones that dont really affect anything are implemented.
Just hope one of these people you get annoyed with hasnt got a mass of C++ experience and a copy of the source ^_^
Hang on Storm, much as I like you, you grabed teh wrong end of the stick
The Idea suggested is very clear. Mark were the buildings that you discovered on the mini map, if they are still avalible on the main map as teh ghosted, I may be here I was just now, sort of building
AI's have not been mentioned, that was someones passing coment on how you woukld not need to do anything other than set a groupe of scouts on pattrole and sit back and see what happens on the mini map.
Personly I cant see this affecting the game atall and It makes totaly logical sence.
I mean lets face it, in real life someone reports seeing a big nuckler slio on a far off hill, and then then dies. You scroll over the map and say, well it could be there, it was last time one of my men checked... And then you suddenly go, "HAY, I WONT ADD IT TO THE MINI MAP BECAUSE IM AN IDIOT! WHY WOULD I WANT TO KNOW THERE MAY OR MAY NOT BE SOMTHING THERE ON THE MINI MAP AFTER ALL? ITS ONLY A "MINI MAP" AS IN MY MAP IN MINETURE!!" Two minuets latter you have forgoten were abouts you thought the dam thing was and you can seem to find it for the schrolling in teh world...
Were as with this you would go, ahh, there was a base over there a few mins ago, looks its on teh mini map, lets move the screen over there and WOOO! LOOK A NUCKLER SLIO MAY STILL BE THERE!! and so you send over some units to check.
And 50% oft he time its all gone, the other 50% its still there the crucial differnce betwwen teh two cases being that in one case you get nucked to death because you were unluck enouth to not be able to spot the ghosted building, and the time you went on to glorios victory because the mini map gave you a hint as to were to look for the info you already knew.
aGorm
This rant does not affect your statutory rights. May contain Nuts.
The Idea suggested is very clear. Mark were the buildings that you discovered on the mini map, if they are still avalible on the main map as teh ghosted, I may be here I was just now, sort of building
AI's have not been mentioned, that was someones passing coment on how you woukld not need to do anything other than set a groupe of scouts on pattrole and sit back and see what happens on the mini map.
Personly I cant see this affecting the game atall and It makes totaly logical sence.
I mean lets face it, in real life someone reports seeing a big nuckler slio on a far off hill, and then then dies. You scroll over the map and say, well it could be there, it was last time one of my men checked... And then you suddenly go, "HAY, I WONT ADD IT TO THE MINI MAP BECAUSE IM AN IDIOT! WHY WOULD I WANT TO KNOW THERE MAY OR MAY NOT BE SOMTHING THERE ON THE MINI MAP AFTER ALL? ITS ONLY A "MINI MAP" AS IN MY MAP IN MINETURE!!" Two minuets latter you have forgoten were abouts you thought the dam thing was and you can seem to find it for the schrolling in teh world...
Were as with this you would go, ahh, there was a base over there a few mins ago, looks its on teh mini map, lets move the screen over there and WOOO! LOOK A NUCKLER SLIO MAY STILL BE THERE!! and so you send over some units to check.
And 50% oft he time its all gone, the other 50% its still there the crucial differnce betwwen teh two cases being that in one case you get nucked to death because you were unluck enouth to not be able to spot the ghosted building, and the time you went on to glorios victory because the mini map gave you a hint as to were to look for the info you already knew.
aGorm
This rant does not affect your statutory rights. May contain Nuts.
And you don't recall how I rabidly hated the mere notion of ghosted buildings? If you can't handle scouting, learn, don't build in functions for that.
HEYZ KNOW WAHT LETS HAVE MEXES AUTOMATICALLY SNAP ALL METAL SPOTS AND YOU ONLY HAEV TO PRESS F13!!!
In fact, the best players are those that can effectively combine expanding, scouting and attacking. If we remove all those three bit by bit, we won't have any game worthy of playing soon (read "long ago"). Don't be one of those that want to decimate TA to the strategical level of Tic-Tac-Toe.
HEYZ KNOW WAHT LETS HAVE MEXES AUTOMATICALLY SNAP ALL METAL SPOTS AND YOU ONLY HAEV TO PRESS F13!!!
In real life, each unit would have a LOS // Radar range far exceeding any existing map with a factor of ten. You may talk whatever about reality, but I value gameplay and this is the exact reason I haven't played Spring since v0.40b1.I mean lets face it, in real life someone reports seeing a big nuckler slio on a far off hill, and then then dies.
Learn to handle the problem instead. This seems like a retarded sollution.Two minuets latter you have forgoten were abouts you thought the dam thing was and you can seem to find it for the schrolling in teh world...
In fact, the best players are those that can effectively combine expanding, scouting and attacking. If we remove all those three bit by bit, we won't have any game worthy of playing soon (read "long ago"). Don't be one of those that want to decimate TA to the strategical level of Tic-Tac-Toe.
HUm, ihmo, it's not really needed it's a bit too much baby sitting.....I'm not really against it too.
After sending scooting your plane, it's normal to see what they have discover.
@Storm, I would suggset you to try somes games with the latest version with with players who know how to play. (0.40b1 is a bit outated)
Still, it will not be as OTA, but I ensure you, you're far from just watching the game playing for you.
After sending scooting your plane, it's normal to see what they have discover.
@Storm, I would suggset you to try somes games with the latest version with with players who know how to play. (0.40b1 is a bit outated)
Still, it will not be as OTA, but I ensure you, you're far from just watching the game playing for you.
I'm with Storm.
However I do think it would be a good idea for the minimap to point out locations of map comments you have made. So if you do spot a silo, you plonk a reminder downonthemap to yourself, and it puts a dot on the minimap so you can find your reminder more easily. (Or have a button that cycles reminders... there may be one already)
However I do think it would be a good idea for the minimap to point out locations of map comments you have made. So if you do spot a silo, you plonk a reminder downonthemap to yourself, and it puts a dot on the minimap so you can find your reminder more easily. (Or have a button that cycles reminders... there may be one already)
You do realise the thing about teh goshting is that its inaccurate. All it means was last time you checked there was a building there. I just had a game, and for ages i DIDN'T go near a load of corpse till I had a force to take out some towers, turns out they were all GONE when I went to attack them. So I wasted time and the lesson is scout to make sure. THATS ALL THERE THERE FOR!!
I'M not trying to make this a game of TIC TAK TOE
And in real life, ever thought maybe the battfiled might just be a tad bigger??? I was making an example, not expecting you to pick over stupid details that are nothing to do with teh argument at hand.
What you are basicly suggesting Storm (IMO and nothing but that) is that if you want to remember were a building is keep a pen handy and jot down teh cordinates... or use the draw on map feature. WHY? Why should I? When it would be easyer (NOTE: not detracting from game play, just saving alot of hassel and time so I can do things like go select the bomber i was scouting for...) to just have them gohsted. There unlikely to move so I know there there.
Maybe your just blessed with some sort of superphotographic memory that lets you remeber exactly what pixel a building was at... I dont know. But I dont.
aGorm
I'M not trying to make this a game of TIC TAK TOE
And in real life, ever thought maybe the battfiled might just be a tad bigger??? I was making an example, not expecting you to pick over stupid details that are nothing to do with teh argument at hand.
And that coment?? What the hell are you on about?? What tard arse suggested that??HEYZ KNOW WAHT LETS HAVE MEXES AUTOMATICALLY SNAP ALL METAL SPOTS AND YOU ONLY HAEV TO PRESS F13!!!
What you are basicly suggesting Storm (IMO and nothing but that) is that if you want to remember were a building is keep a pen handy and jot down teh cordinates... or use the draw on map feature. WHY? Why should I? When it would be easyer (NOTE: not detracting from game play, just saving alot of hassel and time so I can do things like go select the bomber i was scouting for...) to just have them gohsted. There unlikely to move so I know there there.
Maybe your just blessed with some sort of superphotographic memory that lets you remeber exactly what pixel a building was at... I dont know. But I dont.
aGorm
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Actully technicly he's hosting all the spring maps, so that might be a bit harsh (and hence as a map maker I hate to arguee with him...)
Dude, If I could remeber were the dam key was just like that it would be fine, unfortunatly, I can't. It's hard enough rembering things like what units I put in what grope for crying out loud (the amount of plans runied by sending in bomber to attack AA and ground to attack forts is amazingly high). I can see what he's saying, but actully its not dissadvantaging anyone, and for thoes that can remeber were things are, it's mearly giving them a hand, for those that can't its just removing a barrier which would otherwise cause them to lose non-stop. If you can remeber were things are your still going to find the goshted building quicker anyway!!
aGorm
Dude, If I could remeber were the dam key was just like that it would be fine, unfortunatly, I can't. It's hard enough rembering things like what units I put in what grope for crying out loud (the amount of plans runied by sending in bomber to attack AA and ground to attack forts is amazingly high). I can see what he's saying, but actully its not dissadvantaging anyone, and for thoes that can remeber were things are, it's mearly giving them a hand, for those that can't its just removing a barrier which would otherwise cause them to lose non-stop. If you can remeber were things are your still going to find the goshted building quicker anyway!!
aGorm
Next time I feel like hurting myself, I'll do that.@Storm, I would suggset you to try somes games with the latest version with with players who know how to play. (0.40b1 is a bit outated)
That's a completely different thing and I second this suggestion.However I do think it would be a good idea for the minimap to point out locations of map comments you have made.
It's already a fire-and-forget scout mission, can it be made worse? Really, do you remember why .units command was removed?You do realise the thing about teh goshting is that its inaccurate. All it means was last time you checked there was a building there.
By removing bits that take skill we're slowly drifting more and more into that direction. I know you're not trying nor desiring TTT but heck, I'm sitting here and watching different aspects of the game being stripped one by one.I'M not trying to make this a game of TIC TAK TOE
The point is that you were bringing in reality as a justification to support your argument and that... can't be done.And in real life, ever thought maybe the battfiled might just be a tad bigger??? I was making an example, not expecting you to pick over stupid details that are nothing to do with teh argument at hand.
I think I saw it a few weeks ago in the dev forum and I as I was browsing pretty fast, I really hope I misunderstood it all.And that coment?? What the hell are you on about?? What tard arse suggested that??
That's what differs pros from news - to be able to be everywhere at once. If you have absolutely no idea where you send your scouts, you don't deserve to know the placements of critical structures.What you are basicly suggesting Storm (IMO and nothing but that) is that if you want to remember were a building is keep a pen handy and jot down teh cordinates... or use the draw on map feature. WHY? Why should I?
Ok, let me examine you for a while...This is a nice idea...storm ur a dick and u do nothing for spring or for urself...
1. Before you let out the assumption about anyone to not to do anything for the community (or oneself), just sit back and think about how sure you are about the fact.
2. Before insulting someone on the obvious assumption that they've done nothing for the community (or oneself), check your own histogram on the same topic and make sure you've done more, just in case you want some credibility attached to your claim.
3. Before actually attempting to insult someone, try to fucking spell to avoid coming out as a fucking retard.
Edit the keybinds to z or something where you already got your hand anyway.Dude, If I could remeber were the dam key was just like that it would be fine, unfortunatly, I can't.
Why hating arguing with me? It's not like I'm gonna shut you off FU or something stupid. In fact, I enjoy arguing with you as a contrast to some people here.Actully technicly he's hosting all the spring maps, so that might be a bit harsh (and hence as a map maker I hate to arguee with him...)
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Dude, I fail to see how A DIFFERENT FRIGGING RADAR BLIP ON THE MINI MAP FOR STRUCTURES is a "do nothing make AI play the game for you" suggestion.
The original suggestion wouldn't have any bearing on how much macro and micromanagement work the player has to do at all, all it would do is make it possible to tell at a glance on the minimap where structures are and where enemy units are. Prosumably you would have to confirm a structure before it registers as a structure anyways, so it's hardly destructive. Also, structures don't pick up and move, why bother removing the blip on the minmap? they don't remove from the macro map.
The original suggestion wouldn't have any bearing on how much macro and micromanagement work the player has to do at all, all it would do is make it possible to tell at a glance on the minimap where structures are and where enemy units are. Prosumably you would have to confirm a structure before it registers as a structure anyways, so it's hardly destructive. Also, structures don't pick up and move, why bother removing the blip on the minmap? they don't remove from the macro map.