New flag in mod
Moderator: Moderators
Re: New flag in mod
It could use many things, or it could just respect mods using toairweapon. Or it could just let you shoot with anything that won't fall back down. Let's take a nice extremem variant. Only beamlasers. Where is there interference with the game? It's just something there.
Re: New flag in mod
Something like flying laser chickens doesn't deserve a honorable mention?lurker wrote:It could use many things, or it could just respect mods using toairweapon. Or it could just let you shoot with anything that won't fall back down. Let's take a nice extremem variant. Only beamlasers. Where is there interference with the game? It's just something there.
Re: New flag in mod
You could be entirely unable to shoot them, but they would still need to be units to work right. The point here is that you can have units that don't interfere, so detecting units does not work.
Re: New flag in mod
Which is a very very very rare scenario. And about the only one I can think of.lurker wrote:You could be entirely unable to shoot them, but they would still need to be units to work right. The point here is that you can have units that don't interfere, so detecting units does not work.
Re: New flag in mod
You want something more common? Yes, world builder does use units as features. That have the ability to be in enough maps for you? What if the map needs units on it to give you to save you from the harsh environment or lack of certain resources?
Re: New flag in mod
Worldbuilder using units as features is a flawed design. Features are there for a reason.lurker wrote:You want something more common? Yes, world builder does use units as features. That have the ability to be in enough maps for you? What if the map needs units on it to give you to save you from the harsh environment or lack of certain resources?
If the map needs to give you units then those units are interfering with the game and player should be notified of additional non-mod units.
Re: New flag in mod
A harsh landscape where anything not in range of a protective unit will soon die. Well, could do the same thing with a feature, but then it couldn't animate or move or have a good healthbar, etc. Is that the difference between interfering and not interfering? Being a unit instead of a feature? Just because something can be done worse as a feature doesn't mean it should have to be.
Maybe the fact that you can turn spring into pacman and block everything else with just lua is enough to convince you that looking for units is a poor method?
Maybe the fact that you can turn spring into pacman and block everything else with just lua is enough to convince you that looking for units is a poor method?
Re: New flag in mod
LuaGaia can do that?lurker wrote:Maybe the fact that you can turn spring into pacman and block everything else with just lua is enough to convince you that looking for units is a poor method?
Re: New flag in mod
he is just being asinine now, why is this thread still even open?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: New flag in mod
Who cares if it interferes or not? My point is, let the player know.
This map contains extra units
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This map contains extra units
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This map contains extra units
This map contains extra units
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This map contains extra units
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This map contains extra units
Re: New flag in mod
Just have the map options tab light up when there are extra whatever..the user will be inclined to press it and will see there are more units added and which ones..
Re: New flag in mod
I think operating systems should disable the user's ability to run an arbitrary program; the operating system is not advertised as having the features of the programs it runs therefore it should never run programs.
Re: New flag in mod
Wrong.Peet wrote:I think operating systems should disable the user's ability to run an arbitrary program; the operating system is not advertised as having the features of the programs it runs therefore it should never run programs.
Re: New flag in mod
Doesn't UAC does exactly that?
Re: New flag in mod
That and summon demons from the depth of hell.zwzsg wrote:Doesn't UAC does exactly that?
Re: New flag in mod
Only if there is a corresponding warning that a map contains features. It's stupid to only warn about units themselves. Push this issue and I will make simulacrum units.CarRepairer wrote:Who cares if it interferes or not? My point is, let the player know.
This map contains extra units
or
This map contains extra units
or
This map contains extra units
It prevents you from installing in program files without an admin password, just like any sane multiuser OS.zwzsg wrote:Doesn't UAC does exactly that?