TASServer update : one int for id team and side !
Moderator: Moderators
Re: TASServer update : one int for id team and side !
The real filesystem overrides any content files, without being hashed.
(ie. just extract the shaders from the archive and put them as normal files in spring dir/shaders)
(ie. just extract the shaders from the archive and put them as normal files in spring dir/shaders)
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: TASServer update : one int for id team and side !
Yeah sort your attitude out, it's not fun to read your attacks.AF wrote:As head of lobby stuff aegis sort of has the power to override you completely and utterly satirik, you should be persuading the guy with the banhammer, not attacking him!
Re: TASServer update : one int for id team and side !
who, me satirik or aegis?
Re: TASServer update : one int for id team and side !
Its bad system tobi, if its used for maps too on battle list.
Yes, lobbies could use it to determine "sync" - but for published battle lists its pointless, it should be hash only from content itself.
Yes, lobbies could use it to determine "sync" - but for published battle lists its pointless, it should be hash only from content itself.
Re: TASServer update : one int for id team and side !
Oh and while you are adding the mod hash you could also add engine version to battle.
Re: TASServer update : one int for id team and side !
k, i will, if you need something else that doesn't need hours of work go ahead
Re: TASServer update : one int for id team and side !
add a custom field which will get broadcast and which lobbies can set to anything they like. will be useful for extending the lobby protocol without touching the server.
Re: TASServer update : one int for id team and side !
broadcast to all users ? could be used to spam ... could add a battle one which would only broadcast to players in the same battle ... or we need something differentimbaczek wrote:add a custom field which will get broadcast and which lobbies can set to anything they like. will be useful for extending the lobby protocol without touching the server.
Re: TASServer update : one int for id team and side !
it could be limited to say 1k per battle.. basically dictionary key + value for general use?
It could allow interesting extensions.
It could allow interesting extensions.
Re: TASServer update : one int for id team and side !
so 1 free command broadcasted to every players of the current battle and 1 free command to any player of the server ... for the size limit i think TASServer anti-flood protection is enough nope ?
maybe i could add a new kind of authorization to allow free command broadcasting to all players of a channel/server ?
maybe i could add a new kind of authorization to allow free command broadcasting to all players of a channel/server ?
Last edited by Satirik on 11 Jun 2009, 22:10, edited 1 time in total.
Re: TASServer update : one int for id team and side !
lol OOM errorSatirik wrote:so 1 free command broadcasted to every players of the current battle and 1 free command to any player of the server ... for the size limit i think TASServer anti-flood protection is enough nope ?
Re: TASServer update : one int for id team and side !
LOOOLaegis wrote:lol OOM errorSatirik wrote:so 1 free command broadcasted to every players of the current battle and 1 free command to any player of the server ... for the size limit i think TASServer anti-flood protection is enough nope ?
Re: TASServer update : one int for id team and side !
No offense, but is this fighting productive?
If uberserver wasn't still basically vaporware, we wouldn't even be having this conversation. We'd be talking about how to improve uberserver instead.
If uberserver wasn't still basically vaporware, we wouldn't even be having this conversation. We'd be talking about how to improve uberserver instead.
Re: TASServer update : one int for id team and side !
you generally shouldn't call vaporware on a product you've used...Argh wrote:If uberserver wasn't still basically vaporware
Re: TASServer update : one int for id team and side !
Now you know how every thread with both you and Smoth in it looks.Argh wrote:No offense, but is this fighting productive?
Re: TASServer update : one int for id team and side !
that was fighting? I was providing a legitimate concern.
Re: TASServer update : one int for id team and side !
True 'dat.Now you know how every thread with both you and Smoth in it looks.
Anyhow, it's not whether the concern's legitimate or not. I can't judge. It's just that this is pretty important stuff, so I don't get why people are behaving like this.
It's not that it's one guy or another, I'm not picking a side on this. I am sure I'm missing most of the context here. This seems like the last thing on Earth we should be fighting about, basically. And yet this seems to be the area of Spring where developers get twitchy, and frequently don't finish things because of intramural wars.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: TASServer update : one int for id team and side !
I was agreeing with you dude.AF wrote:who, me satirik or aegis?
I agree with Argh also, i don't see a reason for the bitchyness on this subject, seems like people are just nitpicking at eachother to me.
Would be much better if the two server maintainers could possibly work together on one solution rather than be split over two servers? If not then just don't bother eachother hah. But seriously it would be better.
Re: TASServer update : one int for id team and side !
there is no server maintainer, aegis is making his server for years ... telling us every month it will be ready the next one ...clericvash wrote:I was agreeing with you dude.AF wrote:who, me satirik or aegis?
I agree with Argh also, i don't see a reason for the bitchyness on this subject, seems like people are just nitpicking at eachother to me.
Would be much better if the two server maintainers could possibly work together on one solution rather than be split over two servers? If not then just don't bother eachother hah. But seriously it would be better.
Re: TASServer update : one int for id team and side !
it was bloody ready and deployed.Satirik wrote: there is no server maintainer, aegis is making his server for years ... telling us every month it will be ready the next one ...
it was only pulled because I didn't have enough free time to fix a critical bug.