that way u know there is a hotkey for that function and u can/will memorise it.SinbadEV wrote:But what;s the point of seeing hotkeys you you need to mouse to make them showup?Pxtl wrote:How about a buttonset that shows the player the hotkeys? Sexiness < informativeness.
Interface question
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Re: Hmm
This would involve recompiling the EXE, would it not? But wouldn't that make the multiplayer battle thingie not recognize it?Torrasque wrote:You can customize it by modifing that file :
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
You can really place button where you want, and the size you want.
I think it should'nt be hard to add picture instead of text...but it's better to make it work before adding stuff.
You can even perhaps make some little translation.
Oh yes, all the weapons of the original and then some. A few less useful or "impossible in spring" units have been cut, but others have been adjusted to take their place, etc. Plus many visual tweaks have been made to make use of all Spring's sfx abilities. I'll try to get the next version out as soon as possible; On examining FileUniverse it appears AA is still the second-most-downloaded Spring mod... even though it hasn't been compatible since like version .4!DeathHawk wrote:Cool how are you doin with AA I am a big Fan at that mod will it have all the weapons it has in the oringinal.
If its Possible can you add a flying Peewee i miss them =P
Last edited by Caydr on 19 Oct 2005, 20:07, edited 5 times in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Hmm
Informitive standard. I can only learn hotkeys that I have been told or read somewhere, and you are most likely to assosciate a hotkey with it's function if you see it in relation to the long, well marked, method that preforms the same function.SinbadEV wrote:But what;s the point of seeing hotkeys you you need to mouse to make them showup?Pxtl wrote:How about a buttonset that shows the player the hotkeys? Sexiness < informativeness.
nah, everybody can have a different one. It's just a config file it do not need to be compiled. That's why the newgui is so good.Caydr wrote:This would involve recompiling the EXE, would it not? But wouldn't that make the multiplayer battle thingie not recognize it?Torrasque wrote:You can customize it by modifing that file :
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
You can really place button where you want, and the size you want.
I think it should'nt be hard to add picture instead of text...but it's better to make it work before adding stuff.
You can even perhaps make some little translation.
The games getting better as the days go past, thanks to guys like you u give Ta fans like us something new to look forward to.
The New GUI looks really good makes the game stand out i am looking forward to seeing it when its realesed.
I dont think The flying peewee is an original unit it was just and Addon u could simply download, But if it can possibly be added It would be really Good because i just loved using them lol, if it cant be done thats fine aswell.

The New GUI looks really good makes the game stand out i am looking forward to seeing it when its realesed.
I dont think The flying peewee is an original unit it was just and Addon u could simply download, But if it can possibly be added It would be really Good because i just loved using them lol, if it cant be done thats fine aswell.