[Download] - My TA units remake

[Download] - My TA units remake

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

[Download] - My TA units remake

Post by Cremuss »

Here is a clean thread where you can download my units 100% working.
Plz keep this thread clear, I need comments and critics on my other thread, not this one :p
I'll edit this one when new units will be done.
Again, what I do is 100% free to use/modify by anyone.

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07/10/2008 : Annihilator

Image

Credits :
Model/UV Map/Textures : Me
Scripts : MDV

http://fodb.darkstars.co.uk/files/sprin ... ilator.zip
Zip
**
arm_annihilator.s3o
arm_annihilator2.tga
arm_annihilator.bos
arm_annihilator.obj
arm_annihilator1.tga
arm_annihilator.cob
**
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User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [Download] - My TA units remake

Post by Cremuss »

thx for the topic moderation :-)

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17/10/2008 : Arm Wind Generator

Image

Credits :
Model/UV Map/Textures : Me
Scripts : CA's one

http://fodb.darkstars.co.uk/files/sprin ... erator.zip
Zip
**
arm_wind_generator.s3o
arm_wind_generator1.tga
arm_wind_generator.bos
arm_wind_generator.obj
arm_wind_generator2.tga
arm_wind_generator.cob
**
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User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [Download] - My TA units remake

Post by Cremuss »

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Arm energy storage

Image

Credits :
Model/UV Map : Me
Texture : Kaine
Scripts : CA

http://fodb.darkstars.co.uk/files/sprin ... torage.zip
Zip
**
arm_energy_storage.bos
armestor2.dds
armestor.dds
energystor.obj
arm_energy_storage.cob
arm_energy_storage.s3o
**
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Last edited by Cremuss on 22 Oct 2008, 23:31, edited 1 time in total.
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [Download] - My TA units remake

Post by Cremuss »

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22/10/2008 : Arm fusion reactor

Image

Credits :
Model/UV Map/Textures : Me
Scripts : CA

http://fodb.darkstars.co.uk/files/sprin ... eactor.zip
Zip
**
arm_fusion1.tga
arm_fusion_reactor.bos
arm_fusion.obj
arm_fusion2.tga
arm_fusion_ground_shadow.tga
arm_fusion_reactor.lua
arm_fusion_ground.tga
arm_fusion_reactor.cob
arm_fusion.s3o
**
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Notes : arm_fusion_ground.tga is the ground texture and arm_fusion_ground_shadow.tga is the ground shadow baked without anything else.
arm_fusion_reactor.lua contains informations about the groundecal size.
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [Download] - My TA units remake

Post by Cremuss »

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28/10/2008 : Arm solar generator

Image

Credits :
Model/UV Map/Textures : Me

http://fodb.darkstars.co.uk/files/sprin ... erator.zip
Zip
**
armsolar.lua
arm_solar1.tga
arm_solar2.tga
armsolar.bos
armsolar.cob
arm_solar_ground.tga
arm_solar_ground_shadow.tga
arm_solar.s3o
arm_solar.obj
**
--------------------------------
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [Download] - My TA units remake

Post by Cremuss »

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08/11/2008 : Arm adv solar generator

Image

Credits :
Model/UV Map/Textures : Me

http://fodb.darkstars.co.uk/files/sprin ... ol_gen.zip
Zip
**
arm_advsolar1.tga
arm_advsolar2.tga
arm_advsolar_ground.tga
arm_advsolar_ground_shadow.tga
armadvsol.cob
armadvsol.bos
arm_advsol_gen.s3o
arm_advsol_gen.obj
armadvsol.lua
**
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User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: [Download] - My TA units remake

Post by Hoi »

Since he stopped working on it, all stuff he made:
All_Cremmusses_stuff.zip
(3.46 MiB) Downloaded 352 times
User avatar
panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: [Download] - My TA units remake

Post by panzeriv2 »

:( no .wing format for me to improve my work on :(
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: [Download] - My TA units remake

Post by Hoi »

go to file>import and choose the filetype you need, then find the model and import it :wink:
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: [Download] - My TA units remake

Post by hunterw »

see this is what i think we should do - remake the OTA models with the same proportions and similar textures, just higher poly. and of course UV mapped, something that no OTA models have, which is just sad lol.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: [Download] - My TA units remake

Post by YokoZar »

hunterw wrote:see this is what i think we should do - remake the OTA models with the same proportions and similar textures, just higher poly. and of course UV mapped, something that no OTA models have, which is just sad lol.
100% agreed.

I'm thinking of making a BA mutator that's basically "as free as possible BA" which uses all these remade models (picking the one that's truer to the "original" in case of multiples). I suspect it will look very inconsistent at first, but as more and more models come in it will look a lot better while still playing the same.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: [Download] - My TA units remake

Post by YokoZar »

So, I tried importing the wind generator into BA, and it seems to load fine, however there is something wrong with its script - the blades don't spin.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: [Download] - My TA units remake

Post by manolo_ »

YokoZar wrote:So, I tried importing the wind generator into BA, and it seems to load fine, however there is something wrong with its script - the blades don't spin.
no wind? :lol:
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: [Download] - My TA units remake

Post by YokoZar »

manolo_ wrote:
YokoZar wrote:So, I tried importing the wind generator into BA, and it seems to load fine, however there is something wrong with its script - the blades don't spin.
no wind? :lol:
I built a core wind generator (using the old scripts) next to it, just to make sure, and it was spinning like crazy.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: [Download] - My TA units remake

Post by Saktoth »

YokoZar wrote:I'm thinking of making a BA mutator that's basically "as free as possible BA" which uses all these remade models (picking the one that's truer to the "original" in case of multiples). I suspect it will look very inconsistent at first, but as more and more models come in it will look a lot better while still playing the same.
Thing is, you could probably remake the important bits of BA- One faction with the econ, flash, stumpy, samson, some air units and most of the static D) and have it be totally IP free. It wouldnt be as diverse for the more niche maps or strats but it would be the same for Comet and you could probably even replicate most of the important stuff about DSD. I mean you already have the whole of t1/t2 vech for one faction, though many need new scripts and the core logo removed, but thats easy considering. $10 you will want to make some gameplay changes too though, probably wont be able to resist once you get you really start working on your own mod...

The problem with windgens is that CA uses luarized wind. Our e production values are scaled to 1/10th of BA, wind depends on elevation (stronger higher up), and you can override wind entirely to mod-defined variables (on by defualt). So the script interacts with the lua, not with the map-defined wind values. Use the old script (though its OTA).
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: [Download] - My TA units remake

Post by Saktoth »

Anyone have the ships that Cremuss made? His site is down now.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [Download] - My TA units remake

Post by Gota »

Anyone has a script of the wind gen that works fine and makes the wing gen spin and turn as it should?
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: [Download] - My TA units remake

Post by Quanto042 »

You need to open the Cremuss model and change the object names to those matching the original 3DO. That's how I fixed it.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [Download] - My TA units remake

Post by Gota »

The Arm wind gen does have the same part names.
I had to take the core script,rename it, and just use it on this arm wind gen.
jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Re: [Download] - My TA units remake

Post by jeykey »

Can't this go into ca too? As a morph option for normal solar generator? Perhaps in 1faction?

Please don't hit me if I said sth. inapplicable...
Image
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