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Since I would do so, I guess, there will be plenty of Metal and maybe some geovents on top of the big mountain and few spread over the starting areas..MidKnight wrote:[..]The mountaintop should be a prime strategic target, with height, resources[..]
Google_Frog wrote:Just make the ramps less steep on the edge of the mountain. It looks like the ramps are furrowed.
2 other things:
* Fog is annoying ingame. Remove it.
* DON"T USE TYPEMAPS!
Fog is there to hide the unsightly moire patterns on the plains, and typemaps are there to help the pathing choose nice paths through the mountain rather than just trying to climb over it.Beherith wrote:Fog doesnt really serve a purpose on this map, so I would suggest removing it.
I must agree with google frog, typemaps are also something that should be used as little as possible.
Please paint some metal patches on it.
Lookin good though!
try adjusting the maxheight in SME with the slope view enabled... IIRC, a green hill in that mode indicates that it is passable by vechs, blue by kbots, red means nothing but all terrain units can pass.Vehicles can't use the paths! I tried fixing this, but got nowhere. Here's the heightmap, If anyone wants to try fixing it
I chose "fog" and "no fog". I hope it is informative enough for yoo!MidKnight wrote: PS: I added a poll, please vote.