consideration about special efect texture particule interfac - Page 2

consideration about special efect texture particule interfac

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Total votes: 46

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: consideration about special efect texture particule interfac

Post by Forboding Angel »

where?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: consideration about special efect texture particule interfac

Post by Pressure Line »

Forboding Angel wrote:where?
oops :oops: gui_selbuttons.lua
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: consideration about special efect texture particule interfac

Post by emmanuel »

Pressure Line wrote:
Forboding Angel wrote:where?
oops :oops: gui_selbuttons.lua
this great feature need to be in setting ?
if that work for selection that obivously work for menu ...but how syntax this ?
is cause of lag ?
: i always think that 2d lag more spring than 3d : is true ?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: consideration about special efect texture particule interfac

Post by Pressure Line »

1) umm... yes? I don't really understand the question.

2) possible? yes. easy? no. and i have no idea how to do it.

3) probably not.

4) probably not. (bit of a caveat here, large numbers of large 2d images will overload your vram, causing slowdown and crashes.)
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