nvoglnt.dll crashes

nvoglnt.dll crashes

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

nvoglnt.dll crashes

Post by knorke »

Hi
In the last time (since 0.78 i think) spring has crashed a lot for me.
Usually i could play for hours without problems.

infolog.txt:
http://pastebin.com/f3d49c2b6
Its always nvoglnt.dll

I was told its because of an outdated gfx-driver but I installed the newest one (181.22_geforce_winxp_32bit_international_whql) and it still happens.

It happens in all mods but ca seems most prone to crash. (I just played 4 games of S44 with no problem)
Also it sometimes crashs in a replay even if its a replay of a game that was played without problems.

Chaning graphic settings has no effect. I even tried windowed mode.
After deleting everyting spring related from the regestry i thought i had solved it because i could play ~10 without problem but then it happend again.

Other games run well and the temperatures are normal.

amd xp 2800+ with 2,08 ghz
1 gb ram
nvidia leadtek 6800
windows xp

I have no idea what to do now?
User avatar
TLL
Posts: 2
Joined: 25 Mar 2009, 02:28

Re: nvoglnt.dll crashes

Post by TLL »

Bump!
I have the same error here.
I tried deleting the nvoglnt.dll and reinstalling latest nVidia drivers but it didn't work - the game keeps crashing randomly (just like knorke, I play some games without any problem, then suddenly it crashes)
I've also tried reinstalling DirectX and Spring, but nothing works. =(

Last lines of infolog.txt, when the crash occurs:

Code: Select all

[  17071] Penetrator is being attacked
[  20684] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[  20684] Exception: Access violation (0xc0000005)
[  20684] Exception Address: 0x6979859e
[  20684] DLL information:
[  20684] 0x00400000	spring
[  20684] 0x7c900000	ntdll
[  20684] 0x7c800000	kernel32
[  20684] 0x77f50000	ADVAPI32
[  20684] 0x77db0000	RPCRT4
[  20684] 0x77f20000	Secur32
[  20684] 0x73ec0000	dsound
[  20684] 0x77bf0000	msvcrt
[  20684] 0x774c0000	ole32
[  20684] 0x77e50000	GDI32
[  20684] 0x7e360000	USER32
[  20684] 0x77be0000	VERSION
[  20684] 0x76b20000	WINMM
[  20684] 0x5b410000	GLU32
[  20684] 0x5f180000	OPENGL32
[  20684] 0x73710000	DDRAW
[  20684] 0x73b70000	DCIMAN32
[  20684] 0x76c70000	IMAGEHLP
[  20684] 0x6fbc0000	mingwm10
[  20684] 0x7c9c0000	SHELL32
[  20684] 0x77ea0000	SHLWAPI
[  20684] 0x71a90000	WSOCK32
[  20684] 0x71a70000	WS2_32
[  20684] 0x71a60000	WS2HELP
[  20684] 0x6ed80000	glew32
[  20684] 0x10000000	SDL
[  20684] 0x7c340000	MSVCR71
[  20684] 0x00df0000	DevIL
[  20684] 0x66fc0000	freetype6
[  20684] 0x61b80000	zlib1
[  20684] 0x00f80000	ILU
[  20684] 0x773b0000	comctl32
[  20684] 0x5d510000	comctl32
[  20684] 0x69500000	nvoglnt
[  20684] 0x71a10000	mswsock
[  20684] 0x60b30000	hnetcfg
[  20684] 0x71a50000	wshtcpip
[  20684] 0x76c10000	WINTRUST
[  20684] 0x77a60000	CRYPT32
[  20684] 0x77b00000	MSASN1
[  20684] 0x72cd0000	wdmaud
[  20684] 0x72cc0000	msacm32
[  20684] 0x77bc0000	MSACM32
[  20684] 0x77bb0000	midimap
[  20684] 0x73e90000	KsUser
[  20684] 0x59ea0000	DBGHELP
[  20684] Stacktrace:
[  20684] (0) C:\WINDOWS\system32\nvoglnt.dll [0x6979859E]
[  20684] (1) C:\WINDOWS\system32\nvoglnt.dll [0x69794F60]
[  20684] (2) Unknown [0x8B560C24]

PC configs (stable and works fine with other games):
Athlon XP 3200+ 2.2ghz
1gb DDR400
Gigabyte GeForce 6600GT 128mb
Windows XP Pro SP3 updated

Does anyone know how to fix this? I'd appreciate some help!
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: nvoglnt.dll crashes

Post by imbaczek »

unfortunately it's a driver issue, the stacktrace doesn't even have information what the driver doesn't like. try older drivers...
User avatar
TLL
Posts: 2
Joined: 25 Mar 2009, 02:28

Re: nvoglnt.dll crashes

Post by TLL »

imbaczek wrote:unfortunately it's a driver issue, the stacktrace doesn't even have information what the driver doesn't like. try older drivers...
I've found a 2006 and a 2007 version of the .dll file in my HD (driver backup folder in system32 :-o)
I will test both and then post here if I still get the error.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: nvoglnt.dll crashes

Post by ginekolog »

I have a FIX!

I got the SAME crashes with 7600GT and drivers 182.08_geforce_winxp_32bit_english_whql.exe and /give all fighting another /give all.

But i tried it with older one and no more crashes :mrgreen:
178.24_geforce_winxp_32bit_english_whql.exe

nvoglnt.dll has version: 6.14.11.7824

GL. :wink:
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: nvoglnt.dll crashes

Post by Otherside »

i got the latest nvidia drivers havent crashed since new spring version
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: nvoglnt.dll crashes

Post by ginekolog »

ginekolog wrote:I have a FIX!

I got the SAME crashes with 7600GT and drivers 182.08_geforce_winxp_32bit_english_whql.exe and /give all fighting another /give all.

But i tried it with older one and no more crashes :mrgreen:
178.24_geforce_winxp_32bit_english_whql.exe

nvoglnt.dll has version: 6.14.11.7824

GL. :wink:
I still get these crashes on rented NV 7600GT .. tried with 5 diffierent drivers and diff settings. I found out that bumpd mapped water and driver 182.50_geforce_winxp_32bit_english_whql.exe crashes after give all on delta siege island. If i turn normal water (/water 1) then it no longer crashes after give all.. but later in muliplayer game at random.

Darn.. i hope to get my 9500gt repaired soon.-
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: nvoglnt.dll crashes

Post by ginekolog »

It seems i have removed this problem, no crashes last 20 games:

In settings i removed thicks "Enable luashaders" and "high res cluds" (i have no thicks at render tab now), water is reflective and decals are set to 0.

It seem one of these functions trigered some odd OGL call and crashed this old GPU.

Drivers are newest, 182.50_geforce_winxp_32bit_english_whql.exe.


GL
User avatar
Stealth870
Posts: 166
Joined: 13 Sep 2004, 00:25

Re: nvoglnt.dll crashes

Post by Stealth870 »

Otherside, what version would that be?

gine, have you tried narrowing it down to what it exactly is, water or shaders? It's a real shame having an 8800 only to disable LuaShaders (which I think is the one that can give us a bunch of FX used in mods). As for water, I guess I can live without bump-mapped...

Running 185.81 I've also recently been experiencing these problems.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: nvoglnt.dll crashes

Post by ginekolog »

i did not narrow it down but i suspect shaders (kinda more advanced effects). No more nvoglnt.dll crashes in 30 games since i disabled this stuff... YEY

I still get silly spring.exe freezes though..dont think its related though.
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