What I'm suggesting is repeating the map, as on a real planet, with infinite panning, where, for example, a unit could climb up whats normall the top edge of the map and appear at what's normally the bottom, but since the map is tiled, that isn't apparent.
Support for planet maps?
Moderator: Moderators
Support for planet maps?
fixes hard map edge issue, adds lots of cool new strategies.
What I'm suggesting is repeating the map, as on a real planet, with infinite panning, where, for example, a unit could climb up whats normall the top edge of the map and appear at what's normally the bottom, but since the map is tiled, that isn't apparent.
What I'm suggesting is repeating the map, as on a real planet, with infinite panning, where, for example, a unit could climb up whats normall the top edge of the map and appear at what's normally the bottom, but since the map is tiled, that isn't apparent.
Re: Support for planet maps?
Well, first of all, that will emulate a very strange torus-shaped (like a donut) planet. Second, amount of code rewrites needed for that is, well, large. And third, most of the current maps aren't really suited for that - if bottom ('south') of the map is sea and the top ('north') is land, how the top-to-bottom wraparound would look like?
Re: Support for planet maps?
Well, torus topology doesn't really mean torus shape, especially when you consider that a torus is much larger along the outside ring. It's just a nice simple physics-violating map.
Re: Support for planet maps?
There was a topic about this before, and the conclusion was, if you want planets, go play spore 
Re: Support for planet maps?
I heard you like MTR
Re: Support for planet maps?
I'm proposing an option, so that mapmakers could develop maps especially for this, and point that out to the engine.
I didnt put this in main post so as to not spark an sm3 debate.
I didnt put this in main post so as to not spark an sm3 debate.
Re: Support for planet maps?
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Re: Support for planet maps?
CONFIRMEDsmoth wrote:old repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost
Re: Support for planet maps?
well,I just figured out what MTR means
But I'm not suggesting entire planets(!)
endlessly tiling the map (with the obvious anti-lag measures) and carrying unit position/info over to the other side of the map would take significantly less code than bona fide planets, no?
But I'm not suggesting entire planets(!)
endlessly tiling the map (with the obvious anti-lag measures) and carrying unit position/info over to the other side of the map would take significantly less code than bona fide planets, no?
Re: Support for planet maps?
Populous 3 maps where donuts IIRC, combined with a hefty amount of visual trickery to give the illusion of a spherical world.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Support for planet maps?
cant you make a global lua just move a unit that gets to the edge of the map to the opposite edge?
Re: Support for planet maps?
Get your code and custom engine build on the table!MidKnight wrote:I'm proposing an option
Re: Support for planet maps?
how would you path or fire across edges?bobthedinosaur wrote:cant you make a global lua just move a unit that gets to the edge of the map to the opposite edge?
Re: Support for planet maps?
lua stupid thats how.
Re: Support for planet maps?
well actually... if you'd write a new engine in lua, in spring 
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
